I did that, but the Panel still stays in the same spot when I move the NPC during runtime. If I move the NPC before starting, the Panel moves with it.
I think I'm going to switch up to the Bubble template instead, since I've never had this problem before when I've done the same thing with it.
Search found 22 matches
- Fri May 26, 2023 4:23 pm
- Forum: Dialogue System for Unity
- Topic: Oculus Example (Moving Panels)
- Replies: 3
- Views: 234
- Fri May 26, 2023 1:44 pm
- Forum: Dialogue System for Unity
- Topic: Oculus Example (Moving Panels)
- Replies: 3
- Views: 234
Oculus Example (Moving Panels)
I'm using the Oculus example. I'm trying to get it so that I can move the Dialogue panels depending on where the action in the scene is taking place. I want a center, left, and right position. The way I'm trying to do it, is to have an animator connected to the NPC. I then trigger an animation in th...
- Sun Mar 12, 2023 9:35 am
- Forum: Dialogue System for Unity
- Topic: Random Number During Conversation
- Replies: 3
- Views: 321
Re: Random Number During Conversation
Awesome, thank you.
- Sun Mar 12, 2023 9:28 am
- Forum: Dialogue System for Unity
- Topic: Random Number During Conversation
- Replies: 3
- Views: 321
Random Number During Conversation
I want to add a little more chance to a conversation. My thought is to have what RPG Maker calls Common Events. I'm just trying to figure out the best way to make it happen. The example I'll use is that you are trying to get a warrior to join your party. You have a couple of different options. You c...
- Wed Sep 07, 2022 10:22 am
- Forum: Dialogue System for Unity
- Topic: Switching Response Panels
- Replies: 5
- Views: 380
Re: Switching Response Panels
Just figured it out.
When I was in VR Mode, I disabled the Dialogue UI that was assigned to the Dialogue Manager. I re-enabled that, and everything works great.
When I was in VR Mode, I disabled the Dialogue UI that was assigned to the Dialogue Manager. I re-enabled that, and everything works great.
- Wed Sep 07, 2022 9:54 am
- Forum: Dialogue System for Unity
- Topic: Switching Response Panels
- Replies: 5
- Views: 380
Re: Switching Response Panels
Okay, now I'm having a problem switching back to VR. The wrist Response Menu is no longer responding to the trigger. It is giving me an On Click has no Receiver error. My event system has two components. UI System UI Input Module, and VRUI System. The first one allows the Response menu to be interac...
- Wed Sep 07, 2022 9:11 am
- Forum: Dialogue System for Unity
- Topic: Switching Response Panels
- Replies: 5
- Views: 380
Re: Switching Response Panels
Thank you.
That works. I knew it would be something simple.
That works. I knew it would be something simple.
- Wed Sep 07, 2022 8:47 am
- Forum: Dialogue System for Unity
- Topic: Switching Response Panels
- Replies: 5
- Views: 380
Switching Response Panels
I'm trying to do a build that will allow the player to toggle between playing in VR or on the Desktop. Since there is a VR Emulator, everything is mostly going just fine. The XR Rig just becomes a fancy first person controller. When in VR, the response menu appears above the wrist, when on Desktop, ...
- Sat Jul 30, 2022 9:29 am
- Forum: Dialogue System for Unity
- Topic: Changing Response Menu
- Replies: 2
- Views: 369
Re: Changing Response Menu
Thank you, Can't wait to try it. Funny thing is, that I've been using Dialogue System for about a year, and I never noticed there is a field to fill out with the actors. I never have to use portraits or sprites, and the Player is already marked as Is Player, so it's not something I ever needed to wo...
- Sat Jul 30, 2022 6:34 am
- Forum: Dialogue System for Unity
- Topic: Changing Response Menu
- Replies: 2
- Views: 369
Changing Response Menu
I'm working in VR, and I have the response menu attached to the left wrist. That works great, but sometimes there are conversations that I don't want the player looking away from the character they're talking to so that they can look at their wrist. What would be the easiest way to change the locati...