Search found 22 matches

by RoguePimptastic
Fri May 26, 2023 4:23 pm
Forum: Dialogue System for Unity
Topic: Oculus Example (Moving Panels)
Replies: 3
Views: 226

Re: Oculus Example (Moving Panels)

I did that, but the Panel still stays in the same spot when I move the NPC during runtime. If I move the NPC before starting, the Panel moves with it.

I think I'm going to switch up to the Bubble template instead, since I've never had this problem before when I've done the same thing with it.
by RoguePimptastic
Fri May 26, 2023 1:44 pm
Forum: Dialogue System for Unity
Topic: Oculus Example (Moving Panels)
Replies: 3
Views: 226

Oculus Example (Moving Panels)

I'm using the Oculus example. I'm trying to get it so that I can move the Dialogue panels depending on where the action in the scene is taking place. I want a center, left, and right position. The way I'm trying to do it, is to have an animator connected to the NPC. I then trigger an animation in th...
by RoguePimptastic
Sun Mar 12, 2023 9:35 am
Forum: Dialogue System for Unity
Topic: Random Number During Conversation
Replies: 3
Views: 296

Re: Random Number During Conversation

Awesome, thank you.
by RoguePimptastic
Sun Mar 12, 2023 9:28 am
Forum: Dialogue System for Unity
Topic: Random Number During Conversation
Replies: 3
Views: 296

Random Number During Conversation

I want to add a little more chance to a conversation. My thought is to have what RPG Maker calls Common Events. I'm just trying to figure out the best way to make it happen. The example I'll use is that you are trying to get a warrior to join your party. You have a couple of different options. You c...
by RoguePimptastic
Wed Sep 07, 2022 10:22 am
Forum: Dialogue System for Unity
Topic: Switching Response Panels
Replies: 5
Views: 345

Re: Switching Response Panels

Just figured it out.
When I was in VR Mode, I disabled the Dialogue UI that was assigned to the Dialogue Manager. I re-enabled that, and everything works great.
by RoguePimptastic
Wed Sep 07, 2022 9:54 am
Forum: Dialogue System for Unity
Topic: Switching Response Panels
Replies: 5
Views: 345

Re: Switching Response Panels

Okay, now I'm having a problem switching back to VR. The wrist Response Menu is no longer responding to the trigger. It is giving me an On Click has no Receiver error. My event system has two components. UI System UI Input Module, and VRUI System. The first one allows the Response menu to be interac...
by RoguePimptastic
Wed Sep 07, 2022 9:11 am
Forum: Dialogue System for Unity
Topic: Switching Response Panels
Replies: 5
Views: 345

Re: Switching Response Panels

Thank you.

That works. I knew it would be something simple.
by RoguePimptastic
Wed Sep 07, 2022 8:47 am
Forum: Dialogue System for Unity
Topic: Switching Response Panels
Replies: 5
Views: 345

Switching Response Panels

I'm trying to do a build that will allow the player to toggle between playing in VR or on the Desktop. Since there is a VR Emulator, everything is mostly going just fine. The XR Rig just becomes a fancy first person controller. When in VR, the response menu appears above the wrist, when on Desktop, ...
by RoguePimptastic
Sat Jul 30, 2022 9:29 am
Forum: Dialogue System for Unity
Topic: Changing Response Menu
Replies: 2
Views: 337

Re: Changing Response Menu

Thank you, Can't wait to try it. Funny thing is, that I've been using Dialogue System for about a year, and I never noticed there is a field to fill out with the actors. I never have to use portraits or sprites, and the Player is already marked as Is Player, so it's not something I ever needed to wo...
by RoguePimptastic
Sat Jul 30, 2022 6:34 am
Forum: Dialogue System for Unity
Topic: Changing Response Menu
Replies: 2
Views: 337

Changing Response Menu

I'm working in VR, and I have the response menu attached to the left wrist. That works great, but sometimes there are conversations that I don't want the player looking away from the character they're talking to so that they can look at their wrist. What would be the easiest way to change the locati...