Search found 18 matches

by DarkProphet
Sat Feb 01, 2025 2:00 pm
Forum: Dialogue System for Unity
Topic: Assembly Definition CustomLuaFunctionInfo Problems
Replies: 5
Views: 1142

Re: Assembly Definition CustomLuaFunctionInfo Problems

Thanks Tony!

Always there when I need ya <3
by DarkProphet
Sat Feb 01, 2025 1:11 pm
Forum: Dialogue System for Unity
Topic: Assembly Definition CustomLuaFunctionInfo Problems
Replies: 5
Views: 1142

Re: Assembly Definition CustomLuaFunctionInfo Problems

Thanks! I removed and re-installed the latest DS (Version 2.2.50.1.) No Lua errors now, however, I'm getting Cinemachine Errors like this: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Options/Cinemachine/Sequencer Commands/SequencerCommandCinemachineTarget.cs(4,7): error CS0246: The type or...
by DarkProphet
Sat Feb 01, 2025 9:57 am
Forum: Dialogue System for Unity
Topic: Assembly Definition CustomLuaFunctionInfo Problems
Replies: 5
Views: 1142

Assembly Definition CustomLuaFunctionInfo Problems

I've just been integrating the Assembly Definitions into my pipeline, but I have a last Error I can't get rid of: Assets/Plugins/Pixel Crushers/Dialogue System/Wrappers/Editor/CustomLuaFunctionInfo.cs(13,71): error CS0234: The type or namespace name 'CustomLuaFunctionInfo' does not exist in the name...
by DarkProphet
Fri Oct 25, 2024 10:35 am
Forum: Dialogue System for Unity
Topic: Custom Markup Tags?
Replies: 5
Views: 732

Re: Custom Markup Tags?

Thanks, I figured out what was wrong. I had multiple lines of replace and forgot to assign the text back to itself like this: text = text.Replace("[key]", "replaced key"); text = text.Replace("[other]", "replaced other"); return text; I was just going: text.Re...
by DarkProphet
Fri Oct 25, 2024 9:29 am
Forum: Dialogue System for Unity
Topic: Custom Markup Tags?
Replies: 5
Views: 732

Re: Custom Markup Tags?

Nice one. I implemented this, however, the text.Replace function seems to not be working. The events fire (Debug.Log outputs the text from ReplaceSpecialMarkupTags(), but Replace never does any actual replacing. I've tried it with multiple different words, even single letters. Replace() seems to jus...
by DarkProphet
Fri Oct 25, 2024 5:56 am
Forum: Dialogue System for Unity
Topic: Custom Markup Tags?
Replies: 5
Views: 732

Custom Markup Tags?

Is it possible to create custom Lua markup tags like [auto] and [f]? Essentially I'm currently using Rich Text Tags to insert sprites into my Response buttons, such as <sprite name="prayer">. It's working fine, but I would love a less verbose solution, something like [prayer]. If not possi...
by DarkProphet
Thu Oct 24, 2024 2:24 pm
Forum: Dialogue System for Unity
Topic: Avoid 'selected' state on response button?
Replies: 3
Views: 522

Re: Avoid 'selected' state on response button?

1. Seemed to have done the trick!
Thanks!
by DarkProphet
Thu Oct 24, 2024 1:28 pm
Forum: Dialogue System for Unity
Topic: Avoid 'selected' state on response button?
Replies: 3
Views: 522

Avoid 'selected' state on response button?

As you can see below, the 1st response button 'Ignore Abel' Is white, because it is In a selected state. I don't want this. It doesn't matter how many times I mouse over it or the other buttons (should turn blue), the top one stays in the selected state. It only changes color on mouse press (to gree...
by DarkProphet
Tue Oct 15, 2024 5:25 am
Forum: Dialogue System for Unity
Topic: Bark Glitch - text is vertical on first frame
Replies: 4
Views: 306

Re: Bark Glitch - text is vertical on first frame

Thanks! I upgraded textmeshpro to 3.0.9 and it now works as expected ---- except: After adding TextAnimator components, the problem resurfaces. First bark is vertical (for a frame or so before writing on). Every bark after that that happens after the previous bark has ended, will show a frame or so ...
by DarkProphet
Mon Oct 14, 2024 7:48 am
Forum: Dialogue System for Unity
Topic: Bark Glitch - text is vertical on first frame
Replies: 4
Views: 306

Bark Glitch - text is vertical on first frame

On bark, the bark UI flashes for a single frame like below, in the middle of the screen: Image Sequence_001_0051.jpg before displaying the changed text as here: Image Sequence_001_0109.jpg I believe this was not apparent before I changed the Animation Controller animation Show/Hide fade to last only...