Search found 4 matches
- Tue Dec 07, 2021 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Moving back to a level after traveling through
- Replies: 6
- Views: 465
Re: Moving back to a level after traveling through
I forgot to mention, but for the player object I am using the Unity FPS Starter asset with a cinemachine follow camera. I don't know if this has anything to do with it, but it seems like with adding to the transition time on scene loading, it places the character in the correct place for two seconds...
- Tue Dec 07, 2021 4:45 pm
- Forum: Dialogue System for Unity
- Topic: Moving back to a level after traveling through
- Replies: 6
- Views: 465
Re: Moving back to a level after traveling through
Attached below are the scripts for my objects in the scene, with the dialogue manager, Player object, and the two door objects, and the console log. I started by spawning the player into the diner at the entrance from a menu screen. The player then walks to the doorObject to go out to the park at th...
- Mon Dec 06, 2021 9:35 pm
- Forum: Dialogue System for Unity
- Topic: Moving back to a level after traveling through
- Replies: 6
- Views: 465
Re: Moving back to a level after traveling through
Thank you for the quick reply! I am not using scene portals, I am using a door with a Dialogue system trigger that plays a sequence on use. I also made sure none of the spawn points overlap with the sphere colliders of the doors. Could it be related to my project being hosted on source control (Perf...
- Mon Dec 06, 2021 9:21 pm
- Forum: Dialogue System for Unity
- Topic: Moving back to a level after traveling through
- Replies: 6
- Views: 465
Moving back to a level after traveling through
Hello, I am still relatively new to this Dialogue system, but I have a solid understanding of everything except for the save system. So I have three scenes that I want my character to be able to travel between. All goes well when I go forward between my spawn points, with scene1 to scene2 loading to...