Search found 10 matches

by iloveloon
Thu Jan 06, 2022 1:47 pm
Forum: Dialogue System for Unity
Topic: Use keyboard to navigate conversation
Replies: 7
Views: 355

Re: Use keyboard to navigate conversation

Yes, My player has a CharacterPause component so I disable the component OnConversationStart and enable it OnConversationEnd and it works now !! thank you so much !!
by iloveloon
Thu Jan 06, 2022 1:07 pm
Forum: Dialogue System for Unity
Topic: Use keyboard to navigate conversation
Replies: 7
Views: 355

Re: Use keyboard to navigate conversation

Thank you ! it works ! but new problem occurred. When I'm running and start conversation, the player won't stop running in that direction. I had fix this before by disable various component On ConversationStart and enable them OnConversationEnd but the new PauseTopDownDuringConversations make this r...
by iloveloon
Thu Jan 06, 2022 5:44 am
Forum: Dialogue System for Unity
Topic: Use keyboard to navigate conversation
Replies: 7
Views: 355

Re: Use keyboard to navigate conversation

Hi, I add PauseTopdownDuringConversation to my dialogue manager and it's working now !!

But I don't want the game to be paused during the conversation so I unchecked "Pause during conversation" but it's still paused.
by iloveloon
Wed Jan 05, 2022 2:54 pm
Forum: Dialogue System for Unity
Topic: Use keyboard to navigate conversation
Replies: 7
Views: 355

Use keyboard to navigate conversation

Hi, I want to use keyboard button such as Up, down, spacebar to navigate the conversation without using mouse. Currently the keyboard is detected when I press Spacebar but it does not continue nor select response menu. The submit button is Enter and it doesn't work too. I've already set "Always...
by iloveloon
Thu Dec 09, 2021 1:21 am
Forum: Dialogue System for Unity
Topic: Typewriter sfx
Replies: 7
Views: 532

Re: Typewriter sfx

Thank you !! it works perfectly

I'm gonna leave you a 5 stars review now.
by iloveloon
Wed Dec 08, 2021 1:52 pm
Forum: Dialogue System for Unity
Topic: Typewriter sfx
Replies: 7
Views: 532

Re: Typewriter sfx

Thank you !

I've found another problem, when my player response to my npc there are sounds from demo playing like
"Can't find the password" , "I'm still working on it" but I don't add those sound myself.
How can I remove them ? I use VN Template Standard Dialogue UI.
by iloveloon
Wed Dec 08, 2021 12:41 pm
Forum: Dialogue System for Unity
Topic: Typewriter sfx
Replies: 7
Views: 532

Re: Typewriter sfx

Hi, I don't know how to "configure the typewriter's OnEnd()" but I just find AudioStop() on documentation and successfully done what I want by using these sequence


Audio(NpcVoice1);
AudioStop()@Message(Typed);


Is this also the correct way to do it ? or I'll have a problem in the future ?
by iloveloon
Wed Dec 08, 2021 11:07 am
Forum: Dialogue System for Unity
Topic: Typewriter sfx
Replies: 7
Views: 532

Typewriter sfx

Hi, I want to play an audio clip during typewriter effect.

I've already put my audio clip in sequence and it can play sound

but I can't figured out how to stop the audio clip when typewriter effect finish.
by iloveloon
Fri Dec 03, 2021 12:22 pm
Forum: Dialogue System for Unity
Topic: Dialogue system event does not trigger
Replies: 3
Views: 225

Re: Dialogue system event does not trigger

Thank you !! I just remove my player prefab from Actions > Start Conversation > Conversation Actor field. and it works !!

I just use deactivate as a simple test because it's obvious to see if the event trigger or not.
by iloveloon
Fri Dec 03, 2021 4:56 am
Forum: Dialogue System for Unity
Topic: Dialogue system event does not trigger
Replies: 3
Views: 225

Dialogue system event does not trigger

Hi, move my question from discord to here because I feel like I'll bother everyone by noob question. Information as follows : 1.My npc has Dialogue system trigger and Usable components https://i.imgur.com/dpNrly9.png 2.My player has Dialogue system events and Selector components https://i.imgur.com/...