Search found 10 matches
- Thu Jan 06, 2022 1:47 pm
- Forum: Dialogue System for Unity
- Topic: Use keyboard to navigate conversation
- Replies: 7
- Views: 355
Re: Use keyboard to navigate conversation
Yes, My player has a CharacterPause component so I disable the component OnConversationStart and enable it OnConversationEnd and it works now !! thank you so much !!
- Thu Jan 06, 2022 1:07 pm
- Forum: Dialogue System for Unity
- Topic: Use keyboard to navigate conversation
- Replies: 7
- Views: 355
Re: Use keyboard to navigate conversation
Thank you ! it works ! but new problem occurred. When I'm running and start conversation, the player won't stop running in that direction. I had fix this before by disable various component On ConversationStart and enable them OnConversationEnd but the new PauseTopDownDuringConversations make this r...
- Thu Jan 06, 2022 5:44 am
- Forum: Dialogue System for Unity
- Topic: Use keyboard to navigate conversation
- Replies: 7
- Views: 355
Re: Use keyboard to navigate conversation
Hi, I add PauseTopdownDuringConversation to my dialogue manager and it's working now !!
But I don't want the game to be paused during the conversation so I unchecked "Pause during conversation" but it's still paused.
But I don't want the game to be paused during the conversation so I unchecked "Pause during conversation" but it's still paused.
- Wed Jan 05, 2022 2:54 pm
- Forum: Dialogue System for Unity
- Topic: Use keyboard to navigate conversation
- Replies: 7
- Views: 355
Use keyboard to navigate conversation
Hi, I want to use keyboard button such as Up, down, spacebar to navigate the conversation without using mouse. Currently the keyboard is detected when I press Spacebar but it does not continue nor select response menu. The submit button is Enter and it doesn't work too. I've already set "Always...
- Thu Dec 09, 2021 1:21 am
- Forum: Dialogue System for Unity
- Topic: Typewriter sfx
- Replies: 7
- Views: 532
Re: Typewriter sfx
Thank you !! it works perfectly
I'm gonna leave you a 5 stars review now.
I'm gonna leave you a 5 stars review now.
- Wed Dec 08, 2021 1:52 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter sfx
- Replies: 7
- Views: 532
Re: Typewriter sfx
Thank you !
I've found another problem, when my player response to my npc there are sounds from demo playing like
"Can't find the password" , "I'm still working on it" but I don't add those sound myself.
How can I remove them ? I use VN Template Standard Dialogue UI.
I've found another problem, when my player response to my npc there are sounds from demo playing like
"Can't find the password" , "I'm still working on it" but I don't add those sound myself.
How can I remove them ? I use VN Template Standard Dialogue UI.
- Wed Dec 08, 2021 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter sfx
- Replies: 7
- Views: 532
Re: Typewriter sfx
Hi, I don't know how to "configure the typewriter's OnEnd()" but I just find AudioStop() on documentation and successfully done what I want by using these sequence
Audio(NpcVoice1);
AudioStop()@Message(Typed);
Is this also the correct way to do it ? or I'll have a problem in the future ?
Audio(NpcVoice1);
AudioStop()@Message(Typed);
Is this also the correct way to do it ? or I'll have a problem in the future ?
- Wed Dec 08, 2021 11:07 am
- Forum: Dialogue System for Unity
- Topic: Typewriter sfx
- Replies: 7
- Views: 532
Typewriter sfx
Hi, I want to play an audio clip during typewriter effect.
I've already put my audio clip in sequence and it can play sound
but I can't figured out how to stop the audio clip when typewriter effect finish.
I've already put my audio clip in sequence and it can play sound
but I can't figured out how to stop the audio clip when typewriter effect finish.
- Fri Dec 03, 2021 12:22 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue system event does not trigger
- Replies: 3
- Views: 225
Re: Dialogue system event does not trigger
Thank you !! I just remove my player prefab from Actions > Start Conversation > Conversation Actor field. and it works !!
I just use deactivate as a simple test because it's obvious to see if the event trigger or not.
I just use deactivate as a simple test because it's obvious to see if the event trigger or not.
- Fri Dec 03, 2021 4:56 am
- Forum: Dialogue System for Unity
- Topic: Dialogue system event does not trigger
- Replies: 3
- Views: 225
Dialogue system event does not trigger
Hi, move my question from discord to here because I feel like I'll bother everyone by noob question. Information as follows : 1.My npc has Dialogue system trigger and Usable components https://i.imgur.com/dpNrly9.png 2.My player has Dialogue system events and Selector components https://i.imgur.com/...