Thanks, yeah truing it off works and Ill just do that.
Is there any benefit or need for the backup if using git as it will already be revisioned?
I am guessing not but just want to make sure I am not missing something.
Thanks
Search found 5 matches
- Tue Dec 07, 2021 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Rename Backup File
- Replies: 3
- Views: 300
- Tue Dec 07, 2021 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Rename Backup File
- Replies: 3
- Views: 300
Rename Backup File
Is there any way to change the naming convention on the backup file and or just disable the back up as well? I want to remove the Spaces and the () characters from the naming, spaces used in file names are really annoying when dealing with files inside a shell. I did try to just rename the file but ...
- Mon Nov 29, 2021 4:45 pm
- Forum: Dialogue System for Unity
- Topic: Portrait not being shown in the first line of conversations.
- Replies: 12
- Views: 980
Re: Portrait not being shown in the first line of conversations.
Haha, I just saw that and got it working, was hoping to reply before you needed to but that was indeed the issue. Ok its working, 1. got rid of the Sequence cmd for force showing the panel and all other settings I messed with. 2. set up a 'Dialogue Actor' component for each speaker and made sure to ...
- Mon Nov 29, 2021 4:21 pm
- Forum: Dialogue System for Unity
- Topic: Portrait not being shown in the first line of conversations.
- Replies: 12
- Views: 980
Re: Portrait not being shown in the first line of conversations.
I have it set with just 2 actors with a simple back and forth set of text nodes, basically [Hi, Hello, Goodbye]. Just running with no extra set up from the VN prefab, both npcs take turns using panel 0. To get it to use panel 0 for the first character speaking and panel 1 for the second character I ...
- Mon Nov 29, 2021 3:26 pm
- Forum: Dialogue System for Unity
- Topic: Portrait not being shown in the first line of conversations.
- Replies: 12
- Views: 980
Re: Portrait not being shown in the first line of conversations.
I am facing the same issue, any solution to this? Setting Visibility to "Always From Start" does absolutely nothing. I have just dropped in the sample VN prefab and set 'all' the Subtitle panels Visibility yet the portraits only show once their character speaks. Trying to set up the dialog...