Search found 5 matches
- Wed Oct 23, 2024 6:54 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue editor quests/items greyed out
- Replies: 5
- Views: 138
Re: Dialogue editor quests/items greyed out
No problem. I'm not intending to use multiple databases, but the demo project and samples I imported had them. My initial database field is set to "Assets\Dialog Database.asset" which is the only one I had been modifying. The other databases in the project (ignoring the Assets\Dialog Datab...
- Wed Oct 23, 2024 12:07 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue editor quests/items greyed out
- Replies: 5
- Views: 138
Re: Dialogue editor quests/items greyed out
I sync'd from the main "Assets\Dialogue Database.asset" (though the demo folders have their own databases). Running the unique ID tool didn't seem to fix anything. I'm not really sure what happened. I've removed all the other demo databases and reverted to an older version. Thanks for look...
- Tue Oct 22, 2024 12:22 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue editor quests/items greyed out
- Replies: 5
- Views: 138
Dialogue editor quests/items greyed out
My quests/items have become disabled or "greyed out" and I can no longer edit their fields. If I add a new quest it is OK, but then locks again after I close and reopen the editor or press the "Sync now" button. Screenshot 2024-10-22 085419.png I checked some previous git version...
- Sun Oct 20, 2024 4:23 pm
- Forum: Dialogue System for Unity
- Topic: Bark on idle and UI smooth follow
- Replies: 3
- Views: 68
Re: Bark on idle and UI smooth follow
Brilliant, thanks for this sample!
- Sat Oct 19, 2024 11:54 am
- Forum: Dialogue System for Unity
- Topic: Bark on idle and UI smooth follow
- Replies: 3
- Views: 68
Bark on idle and UI smooth follow
Hello I'm trying to use screen space canvas. I have a GameObject, "Rat" that I've added Bark On Idle and UI Smooth Follow to. I've also added the Basic Standard Bark UI prefab as a child and changed the render mode to screen space - camera. If I play the scene, the UI Smooth Follow gives m...