Search found 20 matches

by fr4231
Fri Jun 23, 2023 5:01 am
Forum: Dialogue System for Unity
Topic: Toggle Bark UI based on camera distance
Replies: 3
Views: 154

Re: Toggle Bark UI based on camera distance

The second method worked perfectly, thank you!
by fr4231
Thu Jun 22, 2023 11:52 am
Forum: Dialogue System for Unity
Topic: Toggle Bark UI based on camera distance
Replies: 3
Views: 154

Toggle Bark UI based on camera distance

Hi, I would like to hide the Bark UI if the camera (not the player, but the camera) gets near and enable again if the camera gets further away, in case of the player it would be easy with triggers, sensors, but the camera has no rigidbody and no colliders either. What would be the ideal way to detec...
by fr4231
Mon Jun 12, 2023 4:15 am
Forum: Dialogue System for Unity
Topic: Dynamic Actor/Conversant Name
Replies: 6
Views: 366

Re: Dynamic Actor/Conversant Name

Thanks!
One more extra question.
Is it possible to set the name with this approach to variable and assign it from a script (for example in case of randomly generated names)?

Thanks!
by fr4231
Sun Jun 11, 2023 11:34 am
Forum: Dialogue System for Unity
Topic: Dynamic Actor/Conversant Name
Replies: 6
Views: 366

Re: Dynamic Actor/Conversant Name

Got it, must set it from the dialogue trigger before starting the conversation and not from the dialogue editor through a sequence.
Now it seems to be working fine.
by fr4231
Sun Jun 11, 2023 11:20 am
Forum: Dialogue System for Unity
Topic: Dynamic Actor/Conversant Name
Replies: 6
Views: 366

Re: Dynamic Actor/Conversant Name

Actor["Player_X"].Display_Name = "My Custom Name" was the other thing I've tried (most likely much closer to what I want to do), and actually it seems both are working, but not initially. If you trigger the conversation the second time it works, but in my case that's not really i...
by fr4231
Sun Jun 11, 2023 11:04 am
Forum: Dialogue System for Unity
Topic: Dynamic Actor/Conversant Name
Replies: 6
Views: 366

Re: Dynamic Actor/Conversant Name

Simply adding this script to a node didn't seem to solve the situation.

Actor["Player_X"].Name = "My Custom Name";
by fr4231
Sun Jun 11, 2023 10:10 am
Forum: Dialogue System for Unity
Topic: Dynamic Actor/Conversant Name
Replies: 6
Views: 366

Dynamic Actor/Conversant Name

Hi, I would like to change the displayed names of my actors and conversants in specific dialogues, but can't really find a way to do it properly. To make it easier to understand, in the dialogue database I have a few actors. Let's say Actor A and Actor B. In general I would like to display their nam...
by fr4231
Sun Jun 11, 2023 10:05 am
Forum: Dialogue System for Unity
Topic: Conversation end issue
Replies: 4
Views: 267

Re: Conversation end issue

Thank you!
Somehow managed to make it work mostly based on your advices.
by fr4231
Fri Jun 09, 2023 2:54 pm
Forum: Dialogue System for Unity
Topic: Conversation end issue
Replies: 4
Views: 267

Re: Conversation end issue

I think the easiest solution would be an event that could be fired once the last node in the dialogue was played (on conversation end action from the dialogue system events doesn’t seem to work as it fires the event when the dialogue UI is already closed).
by fr4231
Fri Jun 09, 2023 1:50 pm
Forum: Dialogue System for Unity
Topic: Conversation end issue
Replies: 4
Views: 267

Conversation end issue

Hello, Trying to add a bit unique part to the game, where the player can have conversations with him/herself. All the nodes should play automatically without user interaction (that works by setting the continue to never). At the end of the conversation, after the last node, I would like to call some...