Search found 7 matches
- Sun Jul 02, 2023 11:28 pm
- Forum: Dialogue System for Unity
- Topic: Conversation ends as soon as SequencerCommand stops?
- Replies: 3
- Views: 224
Re: Conversation ends as soon as SequencerCommand stops?
Thank you, the WaitForMessage command was what I was missing! Working as expected now
- Thu Jun 29, 2023 11:51 pm
- Forum: Dialogue System for Unity
- Topic: Conversation ends as soon as SequencerCommand stops?
- Replies: 3
- Views: 224
Conversation ends as soon as SequencerCommand stops?
Hi there, I've written a SequencerCommand to call some sound via FMOD. It plays the sound and waits, calling SequencerCommand.Stop() after the clip is finished. I find, however, that as soon as Stop is called, the dialogue system ends that line (even if it's not finished with the typewriter effect y...
- Tue Nov 23, 2021 4:31 am
- Forum: Dialogue System for Unity
- Topic: Spawnpoint in scene change not persisting
- Replies: 9
- Views: 449
Re: Spawnpoint in scene change not persisting
Sent! Thank you
- Mon Nov 22, 2021 7:20 pm
- Forum: Dialogue System for Unity
- Topic: Spawnpoint in scene change not persisting
- Replies: 9
- Views: 449
Re: Spawnpoint in scene change not persisting
The spawnpoint never happens. I go straight to the default player position. Before it was a half-second of spawnpoint first.
- Sun Nov 21, 2021 11:46 pm
- Forum: Dialogue System for Unity
- Topic: Spawnpoint in scene change not persisting
- Replies: 9
- Views: 449
Re: Spawnpoint in scene change not persisting
Thanks so much for helping :) When I take off the position saver, it does indeed stop the flash from the spawnpoint. I'm just using the default Unity FPSController, but I guess it's a different one (instance?) in each scene. Would that matter? I also don't have any explicit save data that I've creat...
- Sun Nov 21, 2021 8:43 pm
- Forum: Dialogue System for Unity
- Topic: Spawnpoint in scene change not persisting
- Replies: 9
- Views: 449
Re: Spawnpoint in scene change not persisting
It's appearing at the spawnpoint for about half a second, and then getting moved to the default position where it's placed in the scene. I don't know of any other scripts I have on the player that would be affecting it--do you have any examples of what types of external scripts may interfere?
- Sun Nov 21, 2021 8:34 pm
- Forum: Dialogue System for Unity
- Topic: Spawnpoint in scene change not persisting
- Replies: 9
- Views: 449
Spawnpoint in scene change not persisting
Hi there, I've done my best to follow the video tutorial and copy the demo scene, but I'm getting some weird behaviour when I try to switch scenes. The scene switch works, and I get a brief flash of being at the right spawnpoint, but then it seems something else takes over and drops me back at the p...