Search found 10 matches
- Thu Dec 02, 2021 1:51 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
Is it a mechanism that if you set an image for an actor, it will be replaced with a portrait image of the VN Dialogue UI? When I made the portrait image native size, the image shrank, and the actor image became the same small size as the portrait image. If the portrait image is set to native size, i...
- Wed Dec 01, 2021 12:18 pm
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
Thank you for your reply. If you choose the second choice 'before we part, may.... , the ui will change. Is there a good way to proceed by clicking on the entire screen without pressing Continue? I understand how to resize the portrait image. If you want to use the image in full size, the unityimage...
- Wed Dec 01, 2021 9:47 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
I have multiple questions.
Conversation goes on without a click.
For the second option, if you choose the bottom one, the conversation ui will change.
I don't know how to change the position or size of the actor's portrait image.
I'm sorry to ask a lot of questions.
Conversation goes on without a click.
For the second option, if you choose the bottom one, the conversation ui will change.
I don't know how to change the position or size of the actor's portrait image.
I'm sorry to ask a lot of questions.
- Wed Dec 01, 2021 2:28 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
Sorry for my late reply.
I want to display a standing picture like a vn_ tutorial when having a conversation. Is it possible with the ork framework?
I want to display a standing picture like a vn_ tutorial when having a conversation. Is it possible with the ork framework?
- Sat Nov 20, 2021 1:15 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
Thanks a lot.
When changing the conversation content depending on the variable, should the variable be set by orkframework or Dialoguemanager?
When changing the conversation content depending on the variable, should the variable be set by orkframework or Dialoguemanager?
- Fri Nov 19, 2021 10:47 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
And if you want it to be convenient, create a prefab variant from the Dialogue Manager prefab and place the same prefab variant in 0 main menu and 1 town, right? I have one more question. You don't have to set up a scene in Dialogue Manager, right? You just place the Dialogue Manager GameObject, rig...
- Fri Nov 19, 2021 8:33 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
Create a prefab variant from the Dialogue Manager prefab and place the same in 0 main menu and 1 town. When creating a new npc conversation in '1 Town', you can make it from the manager of the prefab variant of '1 Town', right? Since it is a prefab variant, 0 main menu and 1 town Dialogue Manager ar...
- Fri Nov 19, 2021 1:55 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
When playing from "1 Town" during test play, you can quickly play test "1 Town" without having to place another dialog manager in "1 Town" and start playback from "0 Main Menu". Is this what you wanted to say? You have two choices: write all the conversations ...
- Thu Nov 18, 2021 9:04 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Re: Questions about the ork framework and integration samples
thank you for your reply. If I place the Dialogue Manager GameObject in '0 Main Menu', does the '0 Main Menu' get priority even if I put the Dialogue Manager GameObject in '1 Town'? If so, place the Dialogue Manager GameObject in '0 Main Menu' and the prefab variant of the Dialogue Manager GameObjec...
- Thu Nov 18, 2021 7:10 am
- Forum: Dialogue System for Unity
- Topic: Questions about the ork framework and integration samples
- Replies: 19
- Views: 991
Questions about the ork framework and integration samples
Hello. I am a beginner. I have some questions about the orkframework sample. The first is to have a dialogue manager in '0 Main menu', but not in '1 Town'. Should I just put the dialoguemanager in '0 Main menu'? Doesn't it need to be placed in '1 Town'? The second is the orkframework event, which ha...