Search found 3 matches
- Tue Nov 23, 2021 10:35 am
- Forum: Dialogue System for Unity
- Topic: Performance issues with GetSaveDataAsync()
- Replies: 4
- Views: 226
Re: Performance issues with GetSaveDataAsync()
Thanks a lot Tony! I switched to GetRawData() now, which did increase the performance of the game. Unfortunately there was still a significant lag, so I moved this process to another thread after a few adjustments. That works quite well and there are no more lags. Thanks again for your help!
- Tue Nov 16, 2021 6:30 am
- Forum: Dialogue System for Unity
- Topic: Performance issues with GetSaveDataAsync()
- Replies: 4
- Views: 226
Re: Performance issues with GetSaveDataAsync()
A little update: I upgraded to the most recent version of the Dialogue System to see if that would fix the issue, but it actually made the lag even more significant. Now it is also noticitable in the editor which wasn't the case before. This time the function AppendItemData() seems to be causing the...
- Tue Nov 16, 2021 6:06 am
- Forum: Dialogue System for Unity
- Topic: Performance issues with GetSaveDataAsync()
- Replies: 4
- Views: 226
Performance issues with GetSaveDataAsync()
Hello! We are working with the Dialogue System (Version 2.2.0) in a bigger project and are experiencing some performance issues with the PersistantObjectManager.GetSaveDataAsync() (using this implementation: https://www.pixelcrushers.com/dialogue_system/manual/html/save_system_persistent_data_manage...