Search found 3 matches

by ToHeckAndBack
Mon Nov 15, 2021 3:42 am
Forum: Dialogue System for Unity
Topic: Autopicking the same response regardless of player input
Replies: 5
Views: 286

Re: Autopicking the same response regardless of player input

Integrated new input system according to the vid (no problems there!) then changed the submit bindings in the event system-it worked, but for some reason only after I deleted and recreated the EventSystem in scnece.

All good now. Thank you so much for your help!
by ToHeckAndBack
Fri Nov 12, 2021 4:46 am
Forum: Dialogue System for Unity
Topic: Autopicking the same response regardless of player input
Replies: 5
Views: 286

Re: Autopicking the same response regardless of player input

The only issue is selecting a response with the mouse? If so, what's your reason for disabling mouse detection? (For example, it's common to disable mouse detection if some other asset or system controls the mouse.) Technically it's supposed to be controled by the keyboard-you press the E key to ei...
by ToHeckAndBack
Tue Nov 09, 2021 11:12 am
Forum: Dialogue System for Unity
Topic: Autopicking the same response regardless of player input
Replies: 5
Views: 286

Autopicking the same response regardless of player input

Hello. First of all, I enjoy the asset. It's well organized and easy to understand despite the large amount of feautres. However, recentaly I have run into an issue I cannot seem to solve. I use the JRPG template. Whenever the player can choose between a few responses, the converstation ALWAYS conti...