Integrated new input system according to the vid (no problems there!) then changed the submit bindings in the event system-it worked, but for some reason only after I deleted and recreated the EventSystem in scnece.
All good now. Thank you so much for your help!
Search found 3 matches
- Mon Nov 15, 2021 3:42 am
- Forum: Dialogue System for Unity
- Topic: Autopicking the same response regardless of player input
- Replies: 5
- Views: 299
- Fri Nov 12, 2021 4:46 am
- Forum: Dialogue System for Unity
- Topic: Autopicking the same response regardless of player input
- Replies: 5
- Views: 299
Re: Autopicking the same response regardless of player input
The only issue is selecting a response with the mouse? If so, what's your reason for disabling mouse detection? (For example, it's common to disable mouse detection if some other asset or system controls the mouse.) Technically it's supposed to be controled by the keyboard-you press the E key to ei...
- Tue Nov 09, 2021 11:12 am
- Forum: Dialogue System for Unity
- Topic: Autopicking the same response regardless of player input
- Replies: 5
- Views: 299
Autopicking the same response regardless of player input
Hello. First of all, I enjoy the asset. It's well organized and easy to understand despite the large amount of feautres. However, recentaly I have run into an issue I cannot seem to solve. I use the JRPG template. Whenever the player can choose between a few responses, the converstation ALWAYS conti...