Search found 11 matches
- Fri Feb 18, 2022 3:56 pm
- Forum: Quest Machine
- Topic: Quest and Dialogue System With Ork
- Replies: 10
- Views: 2550
Re: Quest and Dialogue System With Ork
I'm not sure what's going on, unless you perhaps have a Dialogue System Events component (or something similar) that's preventing Quest Machine's quest dialogue UI from appearing. I'm going to PM you download access to version 1.0.7p20180930. Would you mind backing up your project and then importin...
- Wed Dec 08, 2021 9:19 pm
- Forum: Quest Machine
- Topic: Lose accepted quest data
- Replies: 3
- Views: 742
Re: Lose accepted quest data
If the game has been published, then we found a logic bug and have to add/remove the quest node, is there anything we can do to fix this? Like a script that checks the quest isn't in the player quest journal and also not in the quest giver, then we can re-give it to the player, although the progress...
- Tue Dec 07, 2021 10:15 pm
- Forum: Quest Machine
- Topic: Lose accepted quest data
- Replies: 3
- Views: 742
Lose accepted quest data
Hi Tony, My quest giver has a quest let's call it QuestA. The player accepted the quest and QuestA appear in the player's Quest Journal. Then I add a custom QuestContent script and edit the QuestA in quest editor, adding the custom quest content to Active Dialogue Text. After doing this I play the g...
- Fri Dec 03, 2021 1:17 am
- Forum: Quest Machine
- Topic: QM+UIS data sync works in editor but not on my phone
- Replies: 9
- Views: 945
Re: QM+UIS data sync works in editor but not on my phone
Hi Tony, After debugging in the UISUtility script I found the problem: The player is tagged 'Player'. And there is a collider in the player's children object also tagged 'Player'. subject = GameObject.FindGameObjectWithTag("Player"); In the editor this line finds the player object, on the ...
- Thu Dec 02, 2021 3:15 pm
- Forum: Quest Machine
- Topic: QM+UIS data sync works in editor but not on my phone
- Replies: 9
- Views: 945
Re: QM+UIS data sync works in editor but not on my phone
Thanks, Tony. I appreciate your time. It logs a warning that it doesn't find the inventory. I leave the inventory name blank in the UI Item Amount condition, but my player is spawned by script after the scene was loaded, this could cause the Quest Machine can't find the player, right? Is there any w...
- Thu Dec 02, 2021 2:02 pm
- Forum: Quest Machine
- Topic: QM+UIS data sync works in editor but not on my phone
- Replies: 9
- Views: 945
Re: QM+UIS data sync works in editor but not on my phone
Yes, I redownloaded the packages hours ago. And I just downloaded the package you provided, the import window shows Nothing to import which means I already import this package. :) I just check the UIS QM Demo, there is a UIS Saver on Player and a UIS Saver on Pixel Crusher Save System, do we need bo...
- Thu Dec 02, 2021 1:44 pm
- Forum: Quest Machine
- Topic: QM+UIS data sync works in editor but not on my phone
- Replies: 9
- Views: 945
Re: QM+UIS data sync works in editor but not on my phone
Hi, Your screenshots didn't come through. Would you please post them again? Try playing in the editor from the first scene in build settings. Keep in mind that the Quest Machine GameObject survives scene changes and supplants any Quest Machine GameObjects in subsequently-loaded scenes. It may be th...
- Thu Dec 02, 2021 1:28 pm
- Forum: Quest Machine
- Topic: QM+UIS data sync works in editor but not on my phone
- Replies: 9
- Views: 945
QM+UIS data sync works in editor but not on my phone
Hi, I'm using QM 1.2.21+UCC 2.4.4+UIS 1.2.3, and the quest counters sync UIS item amount with Value Mode: Data Sync . It works well in Unity editor, but if I build and run on my android phone, the counter does not sync with UIS item. The screenshots show the error that occured when the player pickup...
- Sun Nov 21, 2021 9:13 am
- Forum: Quest Machine
- Topic: Quest Node became True while the conditions not true
- Replies: 5
- Views: 780
Re: Quest Node became True while the conditions not true
It's my fault, I didn't follow the first step in Integration document:Untick the Inventory System Manager component's Dont Destroy On Load checkbox. This will prevent duplicate copies when loading saved games.
Untick the option and it works as expected.
Thanks Tony.
Untick the option and it works as expected.
Thanks Tony.
- Sat Nov 20, 2021 8:35 pm
- Forum: Quest Machine
- Topic: Quest Node became True while the conditions not true
- Replies: 5
- Views: 780
Re: Quest Node became True while the conditions not true
Hi Tony, Thanks for your response. UCC attribute manager has a death event and the kill message was send after the enemy dead. I don't think that's the Kill message problem, after chaning the scene, the Kill counter is still 0. public void OnDeathEvent(Vector3 position, Vector3 force, GameObject att...