Search found 369 matches

by hrohibil
Mon Nov 18, 2024 3:47 pm
Forum: Dialogue System for Unity
Topic: Delay trigger
Replies: 1
Views: 53

Delay trigger

Hello Tony

When my player enters a dialogue system trigger and ends the conversation, then the conversation starts immediately because player is in the trigger zone. How do i add some sort of a delay,?`I don't want to destroy the trigger as a new conversation tree is available
by hrohibil
Thu Jul 11, 2024 1:27 am
Forum: Dialogue System for Unity
Topic: Using a camera for a conversation
Replies: 14
Views: 864

Re: Using a camera for a conversation

Hi Toni Do you mean like this in the picture? My Dialouge system trigger is on the weapon. In that i have the player set into to Conversation actor field and the NPC Max into the Convesant field. I also tried switching them around.. Still no luck.. BTW: Using the switchCamera, as my cameras are all ...
by hrohibil
Wed Jul 10, 2024 3:43 pm
Forum: Dialogue System for Unity
Topic: Using a camera for a conversation
Replies: 14
Views: 864

Re: Using a camera for a conversation

It’s the shooter controller but the Invector Camera state just have a top down view.
by hrohibil
Wed Jul 10, 2024 12:43 pm
Forum: Dialogue System for Unity
Topic: Using a camera for a conversation
Replies: 14
Views: 864

Re: Using a camera for a conversation

Is there anything specific with the integration I should focus on?
Cause I already checked like twice according to the documentation.

Maybe worth mentioning that I am using the Invector Top Down controller. Though it would not make sence if that has any impact
by hrohibil
Wed Jul 10, 2024 12:02 pm
Forum: Dialogue System for Unity
Topic: Using a camera for a conversation
Replies: 14
Views: 864

Re: Using a camera for a conversation

Like in 3 situations: 1: In a shop I want a camera in specific place in the shop with a specific angle to it and with some specific post process effects. 2: On top of the roof, again another angle and with some other post process effects. 3:...... You get the point.. But now as I know the Switchcame...
by hrohibil
Wed Jul 10, 2024 11:12 am
Forum: Dialogue System for Unity
Topic: Using a camera for a conversation
Replies: 14
Views: 864

Re: Using a camera for a conversation

Toni it was in play mode.

Yes I meant different cameras for different positions.

Maybe 3 cameras with 3 different post process.

Let me know if you need a screenshot or a video of something else?
by hrohibil
Wed Jul 10, 2024 9:14 am
Forum: Dialogue System for Unity
Topic: Using a camera for a conversation
Replies: 14
Views: 864

Re: Using a camera for a conversation

Tony The the SwitchCamera() sequencer command works perfectly, it instantly changes to my camera. But due to performance I don't want to use this option on every conversation, so I would rather have the move camera transform working. I recorded another video showing the use of a transform. The trans...
by hrohibil
Wed Jul 10, 2024 7:47 am
Forum: Dialogue System for Unity
Topic: Using a camera for a conversation
Replies: 14
Views: 864

Using a camera for a conversation

Hey Toni Going through the Cutscene tutorials. I cant seem to find how to use a specific camera for a specific conversation. I don't want to put a camera inside the sequencer camera as I will use different cameras for different conversations. I also tried with camera Transform, I get same result. Th...
by hrohibil
Wed Jul 10, 2024 6:11 am
Forum: Dialogue System for Unity
Topic: Lua check for bool true
Replies: 5
Views: 445

Re: Lua check for bool true

Thank you Toni!!!
by hrohibil
Tue Jul 09, 2024 2:26 pm
Forum: Dialogue System for Unity
Topic: Lua check for bool true
Replies: 5
Views: 445

Re: Lua check for bool true

Thank you Toni it worked.

But where exactly is the " bottom of the Dialogue Editor's Watches"??