Hey Tony
I have setup a bool variable in the dialouge system.
I have a gameobject that when i destroy it, then the bool should turn true.
How would you go with this?
Search found 368 matches
- Fri Oct 13, 2023 5:17 pm
- Forum: Dialogue System for Unity
- Topic: Bool true when gameobject dead
- Replies: 3
- Views: 402
- Fri Oct 06, 2023 5:15 am
- Forum: Dialogue System for Unity
- Topic: Play the speaker animation
- Replies: 9
- Views: 924
Re: Play the speaker animation
Thank you.
Seems like un-scaled is the way to go here.
Seems like un-scaled is the way to go here.
- Fri Oct 06, 2023 5:14 am
- Forum: Dialogue System for Unity
- Topic: Invector integration
- Replies: 3
- Views: 443
Re: Invector integration
Thank you Tony This is awesome. I simply love that your asset provide so many ways to do the same thing. On your Lua drop-downs I can basiclly pick what I need. On each node in the inspector on the bottom there is option to use Unity events which I is so well thought, I can run my public methods on ...
- Thu Oct 05, 2023 11:46 am
- Forum: Dialogue System for Unity
- Topic: Play the speaker animation
- Replies: 9
- Views: 924
Re: Play the speaker animation
Tony I tested on a dialogue system trigger where I add the command in the add action then add a sequence, that worked. But when I add the command inside a node in a conversation it does not. During conversation I do want to pause game just not the NPC or maybe even another GameObject animation.. Hmm.
- Thu Oct 05, 2023 11:00 am
- Forum: Dialogue System for Unity
- Topic: Play the speaker animation
- Replies: 9
- Views: 924
Re: Play the speaker animation
Yes it is the default animation which runs in the beginning of the scene, but i have a trigger that disables the NPC gameobject if Player is not near it.
And the animation plays fine right up until the player starts the conversation, then NPC is just stationary
And the animation plays fine right up until the player starts the conversation, then NPC is just stationary
- Thu Oct 05, 2023 10:57 am
- Forum: Dialogue System for Unity
- Topic: Play a popup animation
- Replies: 3
- Views: 373
Re: Play a popup animation
Thank you Tony!!
- Wed Oct 04, 2023 4:12 pm
- Forum: Dialogue System for Unity
- Topic: Play a popup animation
- Replies: 3
- Views: 373
Play a popup animation
Helllo Tony
When a player gets a variable set to true during a cnovasation i would like a prefab animation to play right in the middle of screen
When a player gets a variable set to true during a cnovasation i would like a prefab animation to play right in the middle of screen
- Wed Oct 04, 2023 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Invector integration
- Replies: 3
- Views: 443
Invector integration
Hello tony
How do i setup so with my invector player, i have created a variable when that is true the player should play a specific animation from the vtrigger?
If false then an audio play saying key is needed`?
How do i setup so with my invector player, i have created a variable when that is true the player should play a specific animation from the vtrigger?
If false then an audio play saying key is needed`?
- Wed Oct 04, 2023 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Play the speaker animation
- Replies: 9
- Views: 924
Re: Play the speaker animation
Tony see image
My play animation on from node do not work. NPC is just stationary.
I have only have a one animation on it i called convo.
When player enters trigger zone the conversation starts and in a node i want the NPC to play
My play animation on from node do not work. NPC is just stationary.
I have only have a one animation on it i called convo.
When player enters trigger zone the conversation starts and in a node i want the NPC to play
- Wed Oct 04, 2023 3:20 pm
- Forum: Dialogue System for Unity
- Topic: Play the speaker animation
- Replies: 9
- Views: 924
Re: Play the speaker animation
Thank you Tony.
Its just the animator already on the speaker running i want to play.
Also how do i add two statemetns in the script?
So in below code i add the varialbel to true but i also want to add item to the invector player?
Its just the animator already on the speaker running i want to play.
Also how do i add two statemetns in the script?
So in below code i add the varialbel to true but i also want to add item to the invector player?
Code: Select all
Variable["hasKey"] = true