Search found 358 matches
- Sun Nov 14, 2021 1:29 pm
- Forum: Dialogue System for Unity
- Topic: Load panel stays on screen??
- Replies: 6
- Views: 653
Load panel stays on screen??
Hi Toni I promise.... LAST issue for today/night... :-( I have one save game/ slot. When i load a game, the load panel screen stays on screen. See image. I tried to delete the saved game, and saved a new one else where , but the load screen stays there. I had not changed anything?? https://imgur.com...
- Sun Nov 14, 2021 1:22 pm
- Forum: Dialogue System for Unity
- Topic: Sounds on click and hoover not work in pausemenu
- Replies: 2
- Views: 206
Re: Sounds on click and hoover not work in pausemenu
Thank you again again...
Bravo
Bravo
- Sun Nov 14, 2021 1:19 pm
- Forum: Dialogue System for Unity
- Topic: Respawn same place on restart
- Replies: 1
- Views: 202
Respawn same place on restart
Hello Toni In this script': private void ReloadOnDeath(GameObject player) { if (SaveSystem.HasSavedGameInSlot(checkpointSaveSlot)) { SaveSystem.LoadFromSlot(checkpointSaveSlot); } else { // Show load game menu? Go to main menu? etc. (Add your code) } } } How can i controll it to respawn at the first...
- Sun Nov 14, 2021 1:04 pm
- Forum: Dialogue System for Unity
- Topic: main menu with a 3d model
- Replies: 9
- Views: 1222
Re: main menu with a 3d model
I want to go with option 1 but it seems i am missing something. this is my steps: 1: I create a new camera 2:I set culling mask to ONLY my model. 3:I create a Render texture 4: Add the render texture to my new camera 5: Add a Raw Image to the canvas. 6:Add the Render texture to the raw image. Issue ...
- Sun Nov 14, 2021 12:52 pm
- Forum: Dialogue System for Unity
- Topic: Sounds on click and hoover not work in pausemenu
- Replies: 2
- Views: 206
Sounds on click and hoover not work in pausemenu
Hello Another Menu frame work question I added sound on click and event trigger for the hoovering. It works great for the main menu. When i load game and open the pause menu, as soon as i hoover the mouse over the button i get errors. AS you see from screenshot they are missing ? I added the sounds ...
- Sun Nov 14, 2021 12:39 pm
- Forum: Dialogue System for Unity
- Topic: Cutscene question?
- Replies: 31
- Views: 2927
Re: Cutscene question?
Uh...
I feel really stupid....
Thank you Toni..
I feel really stupid....
Thank you Toni..
- Sun Nov 14, 2021 12:01 pm
- Forum: Dialogue System for Unity
- Topic: main menu with a 3d model
- Replies: 9
- Views: 1222
main menu with a 3d model
Hello
Sorry if this is probraly a basic unity question.
I am using the Menu frame work extras and i try to add a 3D model to be part of the menu, but what ever i do it is not visible in the camera / game view?
Sorry if this is probraly a basic unity question.
I am using the Menu frame work extras and i try to add a 3D model to be part of the menu, but what ever i do it is not visible in the camera / game view?
- Sun Nov 14, 2021 11:57 am
- Forum: Dialogue System for Unity
- Topic: Cutscene question?
- Replies: 31
- Views: 2927
Re: Cutscene question?
Ok see image
I found that the under subtitle settings that the first 3 checkboxes is enabled, but as soon as i press play, all 3 gets unchecked. When i check them in runtime it works again.
Please advice why it does this happened, how can it stay checked?
I found that the under subtitle settings that the first 3 checkboxes is enabled, but as soon as i press play, all 3 gets unchecked. When i check them in runtime it works again.
Please advice why it does this happened, how can it stay checked?
- Sun Nov 14, 2021 10:51 am
- Forum: Dialogue System for Unity
- Topic: Cutscene question?
- Replies: 31
- Views: 2927
Re: Cutscene question?
The dialogue UI has the correct UI prefab (sci fi) assigned.
What else should I be looking for?
What else should I be looking for?
- Sun Nov 14, 2021 10:26 am
- Forum: Dialogue System for Unity
- Topic: Sound/Music options from menu
- Replies: 1
- Views: 195
Sound/Music options from menu
Hi Toni
Two things i noticed using the framework menu .
1:
Music slider, only affects the actual sound volume from half way?
2:
Sound fx slider, don't seem to do any thing? Or do i need to configure something?
Two things i noticed using the framework menu .
1:
Music slider, only affects the actual sound volume from half way?
2:
Sound fx slider, don't seem to do any thing? Or do i need to configure something?