Search found 358 matches

by hrohibil
Wed Nov 24, 2021 2:45 pm
Forum: Dialogue System for Unity
Topic: Sound & Music low
Replies: 7
Views: 726

Sound & Music low

Hey Toni I know i asked this in other post somewhere. But please look at the screenshot. Where the red arrow is on image, thats when music or sound starts from. I checked all my music and sound file, they all good, i tried different clips as well. It must be something in code or?? https://imgur.com/...
by hrohibil
Wed Nov 24, 2021 2:43 pm
Forum: Dialogue System for Unity
Topic: QUEST SETUP
Replies: 22
Views: 2170

Re: QUEST SETUP

Sure
When i click on it it goes away.
I want it only to be checked when i complete that quest.

by hrohibil
Wed Nov 24, 2021 2:12 pm
Forum: Dialogue System for Unity
Topic: QUEST SETUP
Replies: 22
Views: 2170

Re: QUEST SETUP

Wow

Its so simple...

I used the Script: SetQuestState("Objective 1", "active")... And it worked. I l will try to complete the quest next, but i noticed that there was a checkmark on my box` Should this check mark not first display when the quest is completed?
by hrohibil
Wed Nov 24, 2021 4:11 am
Forum: Dialogue System for Unity
Topic: QUEST SETUP
Replies: 22
Views: 2170

Re: QUEST SETUP

Aha That’s makes sence. Yes I just want an initial test first. So now back to the set quest on conversation. In the conversation, put the SetQuestState or SetQuestEntryState in a script field? Meaning that I can’t start the quest on any of the nodes I want? How do I complete a quest when I want it t...
by hrohibil
Tue Nov 23, 2021 4:43 pm
Forum: Dialogue System for Unity
Topic: QUEST SETUP
Replies: 22
Views: 2170

Re: QUEST SETUP

Hey Toni See my image. I setup the first part. I did everything except this part below "Use the SetQuestState and SetQuestEntryState Lua functions to change quest states and quest entry states, typically in dialogue entry nodes' Script fields. If you want to show different text when an entry be...
by hrohibil
Tue Nov 23, 2021 3:50 pm
Forum: Dialogue System for Unity
Topic: QUEST SETUP
Replies: 22
Views: 2170

QUEST SETUP

Hello Toni Im back... :-) My case: I have setup so when my player reaches the first NPC, a dialogue starts with an cutscene. Basically the NPC tells in the dialogue which first object/target he has to destroy. I would like that after this conversation, to add the mission object as text in my questlo...
by hrohibil
Wed Nov 17, 2021 9:23 am
Forum: Dialogue System for Unity
Topic: Cutscene question?
Replies: 31
Views: 2928

Re: Cutscene question?

Sorry I was not clear enough. I know I can change around with the up+ button. My question was, it seems my issue only occurs when I have only one speaker representing the whole conversation. No player, only the NPC talk to the player, meaning only grey nodes. When I do it like that then it skips the...
by hrohibil
Wed Nov 17, 2021 12:13 am
Forum: Dialogue System for Unity
Topic: Cutscene question?
Replies: 31
Views: 2928

Re: Cutscene question?

But can I have one only way communication?
So all the nodes are only my pc/NPC talking?

Because as soon as I had one node of the player in there it works.

But when I only ha e grey nodes my pc then it skips the node with the camera closeup ??
by hrohibil
Tue Nov 16, 2021 5:13 pm
Forum: Dialogue System for Unity
Topic: Cutscene question?
Replies: 31
Views: 2928

Re: Cutscene question?

Hello Toni Sorry for bringing life to this thread again, but it is related... See image below As you know my first cutscene worked like a charm. But i cant get the second to work. Its a new conversation. Is it because on this conversation it is only the PC/monitor that speaks? I mean no actor.. When...
by hrohibil
Tue Nov 16, 2021 3:29 am
Forum: Dialogue System for Unity
Topic: Link task ??
Replies: 1
Views: 257

Link task ??

Hello

Can I link a conversation to a quest maybe? Or can I do it without a quest?

I have a NPC who gives a task. When that task is completed, l I don’t want the NPC to tell the same thing again but rather start another conversation or just tell that task is completed??