Search found 358 matches
- Wed Nov 24, 2021 2:45 pm
- Forum: Dialogue System for Unity
- Topic: Sound & Music low
- Replies: 7
- Views: 726
Sound & Music low
Hey Toni I know i asked this in other post somewhere. But please look at the screenshot. Where the red arrow is on image, thats when music or sound starts from. I checked all my music and sound file, they all good, i tried different clips as well. It must be something in code or?? https://imgur.com/...
- Wed Nov 24, 2021 2:43 pm
- Forum: Dialogue System for Unity
- Topic: QUEST SETUP
- Replies: 22
- Views: 2170
Re: QUEST SETUP
Sure
When i click on it it goes away.
I want it only to be checked when i complete that quest.
When i click on it it goes away.
I want it only to be checked when i complete that quest.
- Wed Nov 24, 2021 2:12 pm
- Forum: Dialogue System for Unity
- Topic: QUEST SETUP
- Replies: 22
- Views: 2170
Re: QUEST SETUP
Wow
Its so simple...
I used the Script: SetQuestState("Objective 1", "active")... And it worked. I l will try to complete the quest next, but i noticed that there was a checkmark on my box` Should this check mark not first display when the quest is completed?
Its so simple...
I used the Script: SetQuestState("Objective 1", "active")... And it worked. I l will try to complete the quest next, but i noticed that there was a checkmark on my box` Should this check mark not first display when the quest is completed?
- Wed Nov 24, 2021 4:11 am
- Forum: Dialogue System for Unity
- Topic: QUEST SETUP
- Replies: 22
- Views: 2170
Re: QUEST SETUP
Aha That’s makes sence. Yes I just want an initial test first. So now back to the set quest on conversation. In the conversation, put the SetQuestState or SetQuestEntryState in a script field? Meaning that I can’t start the quest on any of the nodes I want? How do I complete a quest when I want it t...
- Tue Nov 23, 2021 4:43 pm
- Forum: Dialogue System for Unity
- Topic: QUEST SETUP
- Replies: 22
- Views: 2170
Re: QUEST SETUP
Hey Toni See my image. I setup the first part. I did everything except this part below "Use the SetQuestState and SetQuestEntryState Lua functions to change quest states and quest entry states, typically in dialogue entry nodes' Script fields. If you want to show different text when an entry be...
- Tue Nov 23, 2021 3:50 pm
- Forum: Dialogue System for Unity
- Topic: QUEST SETUP
- Replies: 22
- Views: 2170
QUEST SETUP
Hello Toni Im back... :-) My case: I have setup so when my player reaches the first NPC, a dialogue starts with an cutscene. Basically the NPC tells in the dialogue which first object/target he has to destroy. I would like that after this conversation, to add the mission object as text in my questlo...
- Wed Nov 17, 2021 9:23 am
- Forum: Dialogue System for Unity
- Topic: Cutscene question?
- Replies: 31
- Views: 2928
Re: Cutscene question?
Sorry I was not clear enough. I know I can change around with the up+ button. My question was, it seems my issue only occurs when I have only one speaker representing the whole conversation. No player, only the NPC talk to the player, meaning only grey nodes. When I do it like that then it skips the...
- Wed Nov 17, 2021 12:13 am
- Forum: Dialogue System for Unity
- Topic: Cutscene question?
- Replies: 31
- Views: 2928
Re: Cutscene question?
But can I have one only way communication?
So all the nodes are only my pc/NPC talking?
Because as soon as I had one node of the player in there it works.
But when I only ha e grey nodes my pc then it skips the node with the camera closeup ??
So all the nodes are only my pc/NPC talking?
Because as soon as I had one node of the player in there it works.
But when I only ha e grey nodes my pc then it skips the node with the camera closeup ??
- Tue Nov 16, 2021 5:13 pm
- Forum: Dialogue System for Unity
- Topic: Cutscene question?
- Replies: 31
- Views: 2928
Re: Cutscene question?
Hello Toni Sorry for bringing life to this thread again, but it is related... See image below As you know my first cutscene worked like a charm. But i cant get the second to work. Its a new conversation. Is it because on this conversation it is only the PC/monitor that speaks? I mean no actor.. When...
- Tue Nov 16, 2021 3:29 am
- Forum: Dialogue System for Unity
- Topic: Link task ??
- Replies: 1
- Views: 257
Link task ??
Hello
Can I link a conversation to a quest maybe? Or can I do it without a quest?
I have a NPC who gives a task. When that task is completed, l I don’t want the NPC to tell the same thing again but rather start another conversation or just tell that task is completed??
Can I link a conversation to a quest maybe? Or can I do it without a quest?
I have a NPC who gives a task. When that task is completed, l I don’t want the NPC to tell the same thing again but rather start another conversation or just tell that task is completed??