Search found 358 matches
- Mon Feb 28, 2022 2:44 am
- Forum: Dialogue System for Unity
- Topic: Custom cutscene
- Replies: 8
- Views: 743
Re: Custom cutscene
Ok UPDATE: I got it to work liket this: SetActive(tag=bobbyBook, true); SetActive(tag=bobby, true); SetActive(tag=gangMember1, true); Camera(CameraSHOPMANBOOK,, 4); {{default}}; AnimatorPlayWait(shopmanhand)->Message(Done); AnimatorPlayWait(Convo_11_Listening_Loop_IP)@Message(Done) My issue here, is...
- Mon Feb 28, 2022 2:32 am
- Forum: Dialogue System for Unity
- Topic: Custom cutscene
- Replies: 8
- Views: 743
Re: Custom cutscene
I tired adding this to my already camera and animation SetActive(tag=bobbyBook, true My gameobject is called "bobbyBook". But now after i add that last line, the camera or animation dont work and neither does the gameobject set to true... ------------------------------------------- Camera(...
- Mon Feb 28, 2022 2:21 am
- Forum: Dialogue System for Unity
- Topic: Cutscene and custom animation
- Replies: 5
- Views: 318
Re: Cutscene and custom animation
With cutscene i mean, that during a convsasation in one of the nodes i want the camera to change to a second came which has focus on something and while this focus is on, i want a specific animation to play. Does this look correct: My camera name is CameraSHOPMANBOOK.. Camera(CameraSHOPMANBOOK,, 4);...
- Sun Feb 27, 2022 7:17 pm
- Forum: Dialogue System for Unity
- Topic: Spawn an NPC during conversation
- Replies: 1
- Views: 163
Spawn an NPC during conversation
Toni how can I link own scripts to specific actions ?
Let’s say I want to spawn an NPC, but only when player has started a conversation.
Meaning player is asking an NPC where to find a specific NPC
Let’s say I want to spawn an NPC, but only when player has started a conversation.
Meaning player is asking an NPC where to find a specific NPC
- Sun Feb 27, 2022 7:08 pm
- Forum: Dialogue System for Unity
- Topic: Custom cutscene
- Replies: 8
- Views: 743
Custom cutscene
Hi Toni
During a cutscene I want to enable a game object.
Else when not in the cutscene or conversation this GO should be disabled
What is easy way on this?
During a cutscene I want to enable a game object.
Else when not in the cutscene or conversation this GO should be disabled
What is easy way on this?
- Sun Feb 27, 2022 6:36 pm
- Forum: Dialogue System for Unity
- Topic: Cutscene and custom animation
- Replies: 5
- Views: 318
Re: Cutscene and custom animation
I am looking though the docs and videos-
Clearly i am missing something here, but i cant see, to find how to add both animation and cutscene is same node?
EDIT:
Also i have loop on the animation checked off- How do i only play the animation once instead of loop
Clearly i am missing something here, but i cant see, to find how to add both animation and cutscene is same node?
EDIT:
Also i have loop on the animation checked off- How do i only play the animation once instead of loop
- Sun Feb 27, 2022 2:59 pm
- Forum: Dialogue System for Unity
- Topic: Different convsations
- Replies: 12
- Views: 956
Re: Different convsations
Thank you so much Toni. Yes it was the type... Thank you so much.. After the second time he comes back it does turn to other conversation branch but after third time i don't get more conversations, i think its because i increment numbers so next it would be a 3 right.. So if i wanted the same talk t...
- Sun Feb 27, 2022 11:58 am
- Forum: Dialogue System for Unity
- Topic: Different convsations
- Replies: 12
- Views: 956
Re: Different convsations
I understand you are busy Tony.
And you have always been beyond supportive.
When you have time I really appreciate you take a look as I really need this setup..
Thank you…
And you have always been beyond supportive.
When you have time I really appreciate you take a look as I really need this setup..
Thank you…
- Sun Feb 27, 2022 11:04 am
- Forum: Dialogue System for Unity
- Topic: Different convsations
- Replies: 12
- Views: 956
Re: Different convsations
I did that already https://imgur.com/a/9cztUjY But still same result... So a quick run down. 1: I have one conversation with two branches. 2: I have declared a VARIABLE called "FirstStopTalk" in the variable tab. 3: I have not added/edited/modified the Dialouge system Trigger on the NPC. (...
- Sun Feb 27, 2022 10:55 am
- Forum: Dialogue System for Unity
- Topic: Different convsations
- Replies: 12
- Views: 956
Re: Different convsations
Thank you for reply.. So in my conversation I have this now. But as i approach i am back to only the yellow indicator starts, no interaction or anything.. Do i understand it correct, that i also need to have the variable FirstStopTalk declared in the VARIABLES panel right? https://imgur.com/a/TupdPD9