Thank you Toni..
That did it !!!
I am so happy right now
Search found 368 matches
- Thu Mar 10, 2022 2:37 am
- Forum: Dialogue System for Unity
- Topic: Access bool from own script
- Replies: 6
- Views: 468
- Wed Mar 09, 2022 5:15 pm
- Forum: Dialogue System for Unity
- Topic: Access bool from own script
- Replies: 6
- Views: 468
Re: Access bool from own script
Forgive me Toni. I am a noob. I pasted that code in the conversations sequence field, and conditions field but that did not help. In variables I have a bool set to false called "gunMap". In the conversation field script I have this currently: Variable["gunMap"] = true What i am t...
- Wed Mar 09, 2022 4:52 pm
- Forum: Dialogue System for Unity
- Topic: Access bool from own script
- Replies: 6
- Views: 468
Access bool from own script
Hello Toni
If I set a bool to to be true in one of m dialogues, how do i access this bool from my own custom script where I just ant to check if that bool is true then i do something in my script..
Thanks
If I set a bool to to be true in one of m dialogues, how do i access this bool from my own custom script where I just ant to check if that bool is true then i do something in my script..
Thanks
- Wed Mar 09, 2022 9:39 am
- Forum: Dialogue System for Unity
- Topic: Invector FSM AI not interacting
- Replies: 1
- Views: 487
Invector FSM AI not interacting
Hi Toni See below image. The two characters has exactly same setup and it worked perfectly. Meaning they have the Dialogue system trigger and a Useable component on them. So when my mouse hover over them, i can interact with them. Then i made my left side NPC into a Invector FSM AI. I have set him u...
- Sun Mar 06, 2022 4:32 pm
- Forum: Dialogue System for Unity
- Topic: Facing wrong direction
- Replies: 11
- Views: 902
Re: Facing wrong direction
Thanks Toni.
I will
What when the conversation is over, the NPC did not return to previous orientation??
I will
What when the conversation is over, the NPC did not return to previous orientation??
- Sun Mar 06, 2022 12:21 pm
- Forum: Dialogue System for Unity
- Topic: Facing wrong direction
- Replies: 11
- Views: 902
Re: Facing wrong direction
Ok.
In the first node I already have this code in the Sequence:
SwitchCamera(GunshopCamera)
How can i combine that with LookAt(listener, speaker); {{default}}
EDIT:
What when the conversation is over, will the object return to previous orientation??
In the first node I already have this code in the Sequence:
SwitchCamera(GunshopCamera)
How can i combine that with LookAt(listener, speaker); {{default}}
EDIT:
What when the conversation is over, will the object return to previous orientation??
- Sun Mar 06, 2022 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Facing wrong direction
- Replies: 11
- Views: 902
Re: Facing wrong direction
I already have sequence camera setup so I have a good position of both.
Would the below code not override that?
I “just” need the NPC to face the player during a conversation
Cheers
Hamid
Would the below code not override that?
I “just” need the NPC to face the player during a conversation
Cheers
Hamid
- Sun Mar 06, 2022 10:14 am
- Forum: Dialogue System for Unity
- Topic: Facing wrong direction
- Replies: 11
- Views: 902
Re: Facing wrong direction
Ahh
This line fixed a lot..
"Is the correct NPC assigned to the Dialogue System Trigger's Conversation Conversant?"
I had copy pasted the trigger to other NPCs.. So now the player is facing the NPC, but NPC still not facing the player?
This line fixed a lot..
"Is the correct NPC assigned to the Dialogue System Trigger's Conversation Conversant?"
I had copy pasted the trigger to other NPCs.. So now the player is facing the NPC, but NPC still not facing the player?
- Sun Mar 06, 2022 4:19 am
- Forum: Dialogue System for Unity
- Topic: Facing wrong direction
- Replies: 11
- Views: 902
Re: Facing wrong direction
Yes sorry for clarifying that.
The player is the one with the cap and glasses.
The one closest to the camera.
But even the AI is not facing him.
They don’t face each other’s??
Cheers
Hamid
The player is the one with the cap and glasses.
The one closest to the camera.
But even the AI is not facing him.
They don’t face each other’s??
Cheers
Hamid
- Sat Mar 05, 2022 5:43 pm
- Forum: Dialogue System for Unity
- Topic: Facing wrong direction
- Replies: 11
- Views: 902
Facing wrong direction
Hello Toni
As seen below I a, still facing two issues-
1:
My invector character in all dialogues are facing the wrong way..
2:
Can that text UI (arrow pointing on below image) be lowered down?
As seen below I a, still facing two issues-
1:
My invector character in all dialogues are facing the wrong way..
2:
Can that text UI (arrow pointing on below image) be lowered down?