Search found 368 matches
- Wed Jun 12, 2024 2:57 am
- Forum: Dialogue System for Unity
- Topic: Check Invector current weapon
- Replies: 1
- Views: 137
Check Invector current weapon
Hello Toni Is there a way in a dialogue tree to check which current Invector weapon i am currently equipped with? For instance i have a machine gun with the ID of 31, if have this weapon currently equipped during the conversation then it should be true in a branch and then go to another node. Thank ...
- Tue Jun 11, 2024 5:29 pm
- Forum: Dialogue System for Unity
- Topic: LUA bool
- Replies: 3
- Views: 157
Re: LUA bool
Thank you !!!!!!!!!
- Tue Jun 11, 2024 5:26 pm
- Forum: Dialogue System for Unity
- Topic: Write an OR statement on condition
- Replies: 2
- Views: 144
Re: Write an OR statement on condition
Thank you Toni!!!
- Tue Jun 11, 2024 4:52 pm
- Forum: Dialogue System for Unity
- Topic: LUA bool
- Replies: 3
- Views: 157
LUA bool
Hi Toni
Using LUA, how do write out this bool value in the dialogue script entry?
Using LUA, how do write out this bool value in the dialogue script entry?
- Tue Jun 11, 2024 4:35 pm
- Forum: Dialogue System for Unity
- Topic: Write an OR statement on condition
- Replies: 2
- Views: 144
Write an OR statement on condition
Hi Toni
Can we write or use an OR statement in conditions?
Any examples?
Thank you
Can we write or use an OR statement in conditions?
Any examples?
Thank you
- Sun Jun 09, 2024 12:43 am
- Forum: Dialogue System for Unity
- Topic: Camera transform issue
- Replies: 3
- Views: 127
Re: Camera transform issue
No errors.
I am using Invector, can’t remember if they use Cinemachine..
No errors as I recall.
Would it be enough to have the command only in one node and it would stay there for rest of the conversation nodes or do I need to enter the command on all nodes?
I am using Invector, can’t remember if they use Cinemachine..
No errors as I recall.
Would it be enough to have the command only in one node and it would stay there for rest of the conversation nodes or do I need to enter the command on all nodes?
- Sat Jun 08, 2024 11:26 am
- Forum: Dialogue System for Unity
- Topic: Camera transform issue
- Replies: 3
- Views: 127
Camera transform issue
Hello Toni Please see screenshot. I am following the Cutscene tutorials. I made an empty game object and called it "CamShopAngle1". I added this to the first entry not the yellow START but the first NPC node, as i want the camera to be viewing from this transform. It . does not work from t...
- Sat Jun 08, 2024 10:49 am
- Forum: Dialogue System for Unity
- Topic: Basic Standard UI elements - How to edit?
- Replies: 3
- Views: 129
Re: Basic Standard UI elements - How to edit?
Kisses and hugs to you Toni on this fine Saturday..
Thank you...
Thank you...
- Sat Jun 08, 2024 10:20 am
- Forum: Dialogue System for Unity
- Topic: Customize UI potrait name textmesh pro
- Replies: 3
- Views: 117
Re: Customize UI potrait name textmesh pro
Perfect thank you!!
- Sat Jun 08, 2024 2:09 am
- Forum: Dialogue System for Unity
- Topic: Basic Standard UI elements - How to edit?
- Replies: 3
- Views: 129
Basic Standard UI elements - How to edit?
Hello Toni Please see attached. I followed your tutorial and made a copy of the basic standard UI selector elements as i wan to customize the UI and text. But everything seems locked / greyed out? How do edit the UI? Again i want to use texe mesh pro for all my UI text. And why is the text appearing...