Search found 12 matches
- Fri Dec 01, 2023 8:07 am
- Forum: Dialogue System for Unity
- Topic: Both panel name at start
- Replies: 4
- Views: 2984
Re: Both panel name at start
Thank Tony, that worked.
- Thu Nov 30, 2023 6:57 am
- Forum: Dialogue System for Unity
- Topic: Both panel name at start
- Replies: 4
- Views: 2984
- Tue Nov 28, 2023 5:09 pm
- Forum: Dialogue System for Unity
- Topic: Both panel name at start
- Replies: 4
- Views: 2984
Both panel name at start
Hi,
i have 2 Subtitles panels with Visibility= always from start
And their name should be disabled at start with > On Open() GameObject.SetActive = false
my issue is at the start of the conversation, both of their name are showing.
Any idea why ?
i have 2 Subtitles panels with Visibility= always from start
And their name should be disabled at start with > On Open() GameObject.SetActive = false
my issue is at the start of the conversation, both of their name are showing.
Any idea why ?
- Sun Jul 30, 2023 10:33 am
- Forum: Dialogue System for Unity
- Topic: Ork & Playmaker Lua questions
- Replies: 5
- Views: 562
Re: Ork & Playmaker Lua questions
Thanks a lot Tony.
Can't believe i didn't notice the Playmaker Lua was missing
Everything works fine now.
Just to let you know : Leaving an empty objectName for a Script: FSMevent doesn't work
i had to write the objectName or write All
Can't believe i didn't notice the Playmaker Lua was missing
Everything works fine now.
Just to let you know : Leaving an empty objectName for a Script: FSMevent doesn't work
i had to write the objectName or write All
- Sun Jul 30, 2023 4:36 am
- Forum: Dialogue System for Unity
- Topic: Ork & Playmaker Lua questions
- Replies: 5
- Views: 562
Re: Ork & Playmaker Lua questions
Thanks Tony, 1) Works like a charm 2 & 3 ) i thinks this may not work in my project. I have a "Map" GameObject in my scene with one FSM and a global event named "WorldMap TP" in it. What i wrote in the Lua Console : FSMEvent("TP Gold Cost", "Map", "&q...
- Sat Jul 29, 2023 11:33 am
- Forum: Dialogue System for Unity
- Topic: Ork & Playmaker Lua questions
- Replies: 5
- Views: 562
Ork & Playmaker Lua questions
Hello ! i'm stuck with some compatibility issues with Ork & Playmaker. i think it may be just me writing Lua command the wrong way but i tried severals thing without success. Does anyone have a clue ? Ork question : 1) Is there a way to sub or add a currency quantity ? (smthg like : orkSetCurren...
- Fri Mar 04, 2022 4:13 pm
- Forum: Dialogue System for Unity
- Topic: Show portrait + icon during dialogues
- Replies: 5
- Views: 655
Re: Show portrait + icon during dialogues
Awesome !
Thanks Tony, the example really helped me.
Thanks Tony, the example really helped me.
- Fri Mar 04, 2022 8:59 am
- Forum: Dialogue System for Unity
- Topic: Show portrait + icon during dialogues
- Replies: 5
- Views: 655
Re: Show portrait + icon during dialogues
Thanks Tony,
Could you tell me where should i paste the code ?
Sry, i have 0 knowledge in coding.
Could you tell me where should i paste the code ?
Sry, i have 0 knowledge in coding.
- Thu Mar 03, 2022 7:42 pm
- Forum: Dialogue System for Unity
- Topic: Show portrait + icon during dialogues
- Replies: 5
- Views: 655
Show portrait + icon during dialogues
Hi, is there a way to also show an icon ? To looks like this : https://toutchilink.files.wordpress.com/2015/12/eeeccc-noscale1.jpg Also how could i make the continue button behave like this : . text is typing > continue button > text is typed > continue button > next node because it's behaving like ...
- Tue Nov 02, 2021 10:27 am
- Forum: Dialogue System for Unity
- Topic: Move a portrait
- Replies: 5
- Views: 595
Re: Move a portrait
You can change the Hide animation to keep the portrait off the screen How do i do that ? Sry if it's a newb question but i don't understand why the Subtitle Panel comes back into the scene since the 'hide' animation only adjust the canvas alpha. Set the subtitle panel's Visibility to Until Superced...