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- Mon Nov 01, 2021 5:42 pm
- Forum: Dialogue System for Unity
- Topic: Lua code error on ApplySaveData
- Replies: 1
- Views: 126
Lua code error on ApplySaveData
I have some data that I gather in a custom Saver. On the pause screen UI, there's a Save Game button that calls this custom Saver. After I gather the necessary data, I call PersistentDataManager.ApplySaveData(gameData) This, however, throws a Lua code error: Dialogue System: Lua code '{"PlayerP...