Search found 26 matches

by GreenConure
Tue Apr 26, 2022 2:46 am
Forum: Dialogue System for Unity
Topic: Unity Quest HUD Update
Replies: 5
Views: 697

Re: Unity Quest HUD Update

Hello!

Tried Demo Scene 2, and the Quest log window works just fine, the quest HUD doesn't show on start though. The vertical layout + Quest Track Template is disabled on start. Sure, I'll share a repo with you in a bit. Really appreciate it, thank you!
by GreenConure
Mon Apr 25, 2022 9:42 pm
Forum: Dialogue System for Unity
Topic: Unity Quest HUD Update
Replies: 5
Views: 697

Re: Unity Quest HUD Update

Hi! I tried both the description field and the entry # field. Checked as well and there doesn't seem to be any typo. The variable I'm using is a number by the way. It's currently staying with the number 0 and doesn't increase whenever I add on to it.
by GreenConure
Mon Apr 25, 2022 1:13 pm
Forum: Dialogue System for Unity
Topic: Unity Quest HUD Update
Replies: 5
Views: 697

Unity Quest HUD Update

Hello! I'm having some difficulty with the quest HUD text using [var=text]. I call UpdateTracker() after the variable number is updated and the Watch tab shows the correct value, but in the Quest Description entry, it stays as the starting number. [var=text] tag works just fine in the subtitle text,...
by GreenConure
Mon Mar 07, 2022 11:19 am
Forum: Dialogue System for Unity
Topic: Menu Framework - Hide Dialogue UI
Replies: 3
Views: 485

Re: Menu Framework - Hide Dialogue UI

This worked perfectly! Thank you so much!!
by GreenConure
Mon Mar 07, 2022 12:20 am
Forum: Dialogue System for Unity
Topic: Menu Framework - Hide Dialogue UI
Replies: 3
Views: 485

Menu Framework - Hide Dialogue UI

Hello! I've been trying to hide the Dialogue and Quest Tracker UI if the player returns to the Title Menu (I'm currently using the Menu Framework). What currently happens is if the Player returns to the menu during a conversation, the Dialogue UI and actor portraits are still visible in the Menu scr...
by GreenConure
Fri Mar 04, 2022 5:56 am
Forum: Dialogue System for Unity
Topic: On Trigger Enter sometimes not working
Replies: 4
Views: 4007

Re: On Trigger Enter sometimes not working

Hi! That worked well! Thank you so much again. :)
by GreenConure
Wed Mar 02, 2022 9:49 pm
Forum: Dialogue System for Unity
Topic: On Trigger Enter sometimes not working
Replies: 4
Views: 4007

On Trigger Enter sometimes not working

Hello again! I'm currently running into this instance of conversations set to On Trigger Enter not working sometimes. I have 2D physics enabled and the game object includes a Box 2D collider, a DS trigger, with tags set to the player. What's currently happening is that sometimes these conversations ...
by GreenConure
Tue Mar 01, 2022 11:08 am
Forum: Dialogue System for Unity
Topic: Dialogue On Use skipping nodes
Replies: 3
Views: 339

Re: Dialogue On Use skipping nodes

Hello! Thank you for the quick response! I'm not using any of those sequencer commands in my dialogue nodes and the default sequence is set to Delay({{end}}); Ticking override display settings and setting continue button to always and ticking play PC subtitles during line and after response menu fix...
by GreenConure
Mon Feb 28, 2022 10:30 am
Forum: Dialogue System for Unity
Topic: Dialogue On Use skipping nodes
Replies: 3
Views: 339

Dialogue On Use skipping nodes

Hello! Thank you again for your help last time. I'm currently running into another issue where a dialogue system trigger set to On Use is skipping dialogue nodes in a conversation. I'm using this with Corgi Engine's Conversation Zone. What's currently happening is that the character can interact wit...
by GreenConure
Mon Feb 14, 2022 11:56 pm
Forum: Dialogue System for Unity
Topic: Actor Name Change - Typewriter effect doesn't run
Replies: 3
Views: 404

Re: Actor Name Change - Typewriter effect doesn't run

Hi!

Thank you for the quick reply! I haven't changed the actor name in any way other than changing the display name. But I was able to get through it by making a duplicate actor and it works well too.

Appreciate your support!