Hello!
Tried Demo Scene 2, and the Quest log window works just fine, the quest HUD doesn't show on start though. The vertical layout + Quest Track Template is disabled on start. Sure, I'll share a repo with you in a bit. Really appreciate it, thank you!
Search found 26 matches
- Tue Apr 26, 2022 2:46 am
- Forum: Dialogue System for Unity
- Topic: Unity Quest HUD Update
- Replies: 5
- Views: 759
- Mon Apr 25, 2022 9:42 pm
- Forum: Dialogue System for Unity
- Topic: Unity Quest HUD Update
- Replies: 5
- Views: 759
Re: Unity Quest HUD Update
Hi! I tried both the description field and the entry # field. Checked as well and there doesn't seem to be any typo. The variable I'm using is a number by the way. It's currently staying with the number 0 and doesn't increase whenever I add on to it.
- Mon Apr 25, 2022 1:13 pm
- Forum: Dialogue System for Unity
- Topic: Unity Quest HUD Update
- Replies: 5
- Views: 759
Unity Quest HUD Update
Hello! I'm having some difficulty with the quest HUD text using [var=text]. I call UpdateTracker() after the variable number is updated and the Watch tab shows the correct value, but in the Quest Description entry, it stays as the starting number. [var=text] tag works just fine in the subtitle text,...
- Mon Mar 07, 2022 11:19 am
- Forum: Dialogue System for Unity
- Topic: Menu Framework - Hide Dialogue UI
- Replies: 3
- Views: 525
Re: Menu Framework - Hide Dialogue UI
This worked perfectly! Thank you so much!!
- Mon Mar 07, 2022 12:20 am
- Forum: Dialogue System for Unity
- Topic: Menu Framework - Hide Dialogue UI
- Replies: 3
- Views: 525
Menu Framework - Hide Dialogue UI
Hello! I've been trying to hide the Dialogue and Quest Tracker UI if the player returns to the Title Menu (I'm currently using the Menu Framework). What currently happens is if the Player returns to the menu during a conversation, the Dialogue UI and actor portraits are still visible in the Menu scr...
- Fri Mar 04, 2022 5:56 am
- Forum: Dialogue System for Unity
- Topic: On Trigger Enter sometimes not working
- Replies: 4
- Views: 4110
Re: On Trigger Enter sometimes not working
Hi! That worked well! Thank you so much again.
- Wed Mar 02, 2022 9:49 pm
- Forum: Dialogue System for Unity
- Topic: On Trigger Enter sometimes not working
- Replies: 4
- Views: 4110
On Trigger Enter sometimes not working
Hello again! I'm currently running into this instance of conversations set to On Trigger Enter not working sometimes. I have 2D physics enabled and the game object includes a Box 2D collider, a DS trigger, with tags set to the player. What's currently happening is that sometimes these conversations ...
- Tue Mar 01, 2022 11:08 am
- Forum: Dialogue System for Unity
- Topic: Dialogue On Use skipping nodes
- Replies: 3
- Views: 352
Re: Dialogue On Use skipping nodes
Hello! Thank you for the quick response! I'm not using any of those sequencer commands in my dialogue nodes and the default sequence is set to Delay({{end}}); Ticking override display settings and setting continue button to always and ticking play PC subtitles during line and after response menu fix...
- Mon Feb 28, 2022 10:30 am
- Forum: Dialogue System for Unity
- Topic: Dialogue On Use skipping nodes
- Replies: 3
- Views: 352
Dialogue On Use skipping nodes
Hello! Thank you again for your help last time. I'm currently running into another issue where a dialogue system trigger set to On Use is skipping dialogue nodes in a conversation. I'm using this with Corgi Engine's Conversation Zone. What's currently happening is that the character can interact wit...
- Mon Feb 14, 2022 11:56 pm
- Forum: Dialogue System for Unity
- Topic: Actor Name Change - Typewriter effect doesn't run
- Replies: 3
- Views: 457
Re: Actor Name Change - Typewriter effect doesn't run
Hi!
Thank you for the quick reply! I haven't changed the actor name in any way other than changing the display name. But I was able to get through it by making a duplicate actor and it works well too.
Appreciate your support!
Thank you for the quick reply! I haven't changed the actor name in any way other than changing the display name. But I was able to get through it by making a duplicate actor and it works well too.
Appreciate your support!