Search found 5 matches

by FlakeyJakey
Thu Oct 28, 2021 6:52 pm
Forum: Dialogue System for Unity
Topic: How to change actor font through ActorSubtitleColor
Replies: 5
Views: 459

Re: How to change actor font through ActorSubtitleColor

Thank you so much! You were right, for some reason TMP doesn't support single quotes.
by FlakeyJakey
Wed Oct 27, 2021 10:03 pm
Forum: Dialogue System for Unity
Topic: How to change actor font through ActorSubtitleColor
Replies: 5
Views: 459

Re: How to change actor font through ActorSubtitleColor

When I use the code below, I get an error with the text where it only puts in the first part of the font indicator (image attached). There's probably something extremely simple that i'm missing but I cant quite figure it out. using System.Collections.Generic; using System.Text.RegularExpressions; us...
by FlakeyJakey
Tue Oct 26, 2021 9:32 pm
Forum: Dialogue System for Unity
Topic: How to change actor font through ActorSubtitleColor
Replies: 5
Views: 459

How to change actor font through ActorSubtitleColor

On this thread a while back, you mention that you can assign a font by duplicating and changing the ActorSubtitleColor script. I looked in the script and was wondering how exactly I could do that.

Thank you!
by FlakeyJakey
Sat Oct 23, 2021 7:11 pm
Forum: Dialogue System for Unity
Topic: How to make it so the Player name is not displayed
Replies: 3
Views: 504

How to make it so the Player name is not displayed

When I initiate a conversation with an NPC, the player name is still displayed. I disabled player portrait, but am not sure how to disable player name. I am using a modified JRPG prefab if that helps at all. Just to clarify, when I speak to an NPC, I want their name and portrait, but when it's time ...