Search found 5 matches
- Thu Oct 28, 2021 6:52 pm
- Forum: Dialogue System for Unity
- Topic: How to change actor font through ActorSubtitleColor
- Replies: 5
- Views: 459
Re: How to change actor font through ActorSubtitleColor
Thank you so much! You were right, for some reason TMP doesn't support single quotes.
- Wed Oct 27, 2021 10:03 pm
- Forum: Dialogue System for Unity
- Topic: How to change actor font through ActorSubtitleColor
- Replies: 5
- Views: 459
Re: How to change actor font through ActorSubtitleColor
When I use the code below, I get an error with the text where it only puts in the first part of the font indicator (image attached). There's probably something extremely simple that i'm missing but I cant quite figure it out. using System.Collections.Generic; using System.Text.RegularExpressions; us...
- Tue Oct 26, 2021 9:32 pm
- Forum: Dialogue System for Unity
- Topic: How to change actor font through ActorSubtitleColor
- Replies: 5
- Views: 459
How to change actor font through ActorSubtitleColor
On this thread a while back, you mention that you can assign a font by duplicating and changing the ActorSubtitleColor script. I looked in the script and was wondering how exactly I could do that.
Thank you!
Thank you!
- Tue Oct 26, 2021 9:27 pm
- Forum: Dialogue System for Unity
- Topic: How to make it so the Player name is not displayed
- Replies: 3
- Views: 504
Re: How to make it so the Player name is not displayed
Thank you! This worked perfectly
- Sat Oct 23, 2021 7:11 pm
- Forum: Dialogue System for Unity
- Topic: How to make it so the Player name is not displayed
- Replies: 3
- Views: 504
How to make it so the Player name is not displayed
When I initiate a conversation with an NPC, the player name is still displayed. I disabled player portrait, but am not sure how to disable player name. I am using a modified JRPG prefab if that helps at all. Just to clarify, when I speak to an NPC, I want their name and portrait, but when it's time ...