Search found 5 matches
- Tue Nov 02, 2021 8:57 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Fix Code Editor Not Recognizing Dialogue System Namespace
- Replies: 2
- Views: 504
Re: [HOWTO] How To: Fix Code Editor Not Recognizing Dialogue System Namespace
That got most of the way there, thanks! Followed each step, but now I'm just getting one error (which is enough) ;) Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Editor\CustomLuaFunctionInfo.cs(13,71): error CS0234: The type or namespace name 'CustomLuaFunctionInfo' does not exist in the na...
- Tue Nov 02, 2021 8:29 am
- Forum: Dialogue System for Unity
- Topic: Type/namespace not found!
- Replies: 1
- Views: 160
Type/namespace not found!
Getting this in Unity:
The files are in Plugins/Pixel Crushers, and everything compiles ok until I start to try to access the Dialogue classes.
Ideas?
Windows 11
Unity 2021.1.7f
Dialog System for Unity 2.2.18
The files are in Plugins/Pixel Crushers, and everything compiles ok until I start to try to access the Dialogue classes.
Ideas?
Windows 11
Unity 2021.1.7f
Dialog System for Unity 2.2.18
- Sun Oct 24, 2021 5:35 am
- Forum: Dialogue System for Unity
- Topic: C#/Lua functions executed on wrong instance?
- Replies: 4
- Views: 478
Re: C#/Lua functions executed on wrong instance?
Screenshot showing that I am interacting with NPC2 but NPC1 is getting methods called.
- Sun Oct 24, 2021 5:29 am
- Forum: Dialogue System for Unity
- Topic: C#/Lua functions executed on wrong instance?
- Replies: 4
- Views: 478
Re: C#/Lua functions executed on wrong instance?
Thanks for that. I have modified my code, but apparently, DialogueManager.currentConversant is always returning the same GameObject, no matter who I'm talking to.
- Sat Oct 23, 2021 11:18 am
- Forum: Dialogue System for Unity
- Topic: C#/Lua functions executed on wrong instance?
- Replies: 4
- Views: 478
C#/Lua functions executed on wrong instance?
I have two boxes set up as NPCs (actors). Call them Instance01 and Instace02. If I interact with either one, and call a custom FollowMe() function I have in C#, the method is always called on Instance01 even if I'm only interacting with Instance02. Lua.RegisterFunction("Follow", this, Symb...