Search found 49 matches
- Wed Feb 16, 2022 12:35 pm
- Forum: Dialogue System for Unity
- Topic: RestoreOriginalUI() thows MissingReference Error
- Replies: 5
- Views: 600
Re: RestoreOriginalUI() thows MissingReference Error
Hi! I don't want to jinx it, but I think I fixed. Before setting up the reproduction project I took a careful look at what I was doing differently calling the two different kinds of conversations. The reason the Phone Call version was working was because I was calling a DialogueManager.UseDIalogueUI...
- Wed Feb 16, 2022 10:02 am
- Forum: Dialogue System for Unity
- Topic: RestoreOriginalUI() thows MissingReference Error
- Replies: 5
- Views: 600
Re: RestoreOriginalUI() thows MissingReference Error
Hello, I'm more than happy to try that.
I made a backup and upgraded to the latest version. I went from 2.2.22 to 2.2.25.1. Everything else is stable as far as I can tell, but unfortunately the bug is still persistent and behaving in the exact same way.
I made a backup and upgraded to the latest version. I went from 2.2.22 to 2.2.25.1. Everything else is stable as far as I can tell, but unfortunately the bug is still persistent and behaving in the exact same way.
- Tue Feb 15, 2022 5:58 pm
- Forum: Dialogue System for Unity
- Topic: RestoreOriginalUI() thows MissingReference Error
- Replies: 5
- Views: 600
RestoreOriginalUI() thows MissingReference Error
Hello, I've identified a pretty edge case bug in my game that unfortunately breaks everything, and after a couple attempts I'm not exactly sure how to diagnose it. I apologize in advance that this is a long post, but I wanted to be able to provide as much specific information as I can to the situati...
- Tue Feb 15, 2022 12:09 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Asychronous Messaging
- Replies: 9
- Views: 1112
Re: Multiple Asychronous Messaging
Thank you! The canvas group solved it
- Fri Feb 11, 2022 12:04 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Asychronous Messaging
- Replies: 9
- Views: 1112
Re: Multiple Asychronous Messaging
Ahhh! Thank you, yup that was it. I forgot I had to enable/disable the canvas specifically, not just the gameobject. Unfortunately I'm running into one more issue, the Response Menu sees input regardless of whether the canvas is disabled, so now once I've opened the text message screen once and then...
- Thu Feb 10, 2022 5:13 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Asychronous Messaging
- Replies: 9
- Views: 1112
Re: Multiple Asychronous Messaging
Hi, Sorry to resurrect this thread, but I've run into a little bit of trouble with my setup. I recently moved the Response Menu to a different canvas - the setup being that there's an in-world canvas that shows the text messages (subtitles), and a another canvas that shows what you can text (respons...
- Thu Feb 10, 2022 4:51 pm
- Forum: Dialogue System for Unity
- Topic: ESC Closes Dialogue Window
- Replies: 2
- Views: 402
Re: ESC Closes Dialogue Window
Thanks! I was scratching my head over that one.
- Thu Feb 10, 2022 3:42 pm
- Forum: Dialogue System for Unity
- Topic: ESC Closes Dialogue Window
- Replies: 2
- Views: 402
ESC Closes Dialogue Window
Hi, Quick question. Escape closes dialogue windows in the game, and I'd like to circumvent that control mapping. I'm using Unity's new input system. I went into the default Input Action Asset attached to the EventSystem in my scene and removed the Cancel input keybinding, assuming that it was tied t...
- Thu Feb 10, 2022 3:23 pm
- Forum: Dialogue System for Unity
- Topic: Variable State Listener
- Replies: 3
- Views: 404
Re: Variable State Listener
Thanks for turning my attention to Scene Events! That's exactly the tool I was looking for
- Thu Feb 10, 2022 12:31 pm
- Forum: Dialogue System for Unity
- Topic: Variable State Listener
- Replies: 3
- Views: 404
Variable State Listener
Hello, I'm looking to trigger an event when a particular variable is flipped, and I was wondering if there was functionality similar to the Quest State Listener. I was using a Quest State Listener at first, but realized that it wasn't quite right given my set up. I see how I could also use a Sequenc...