Search found 22 matches

by fallingstarint
Sat Feb 12, 2022 11:16 am
Forum: Dialogue System for Unity
Topic: Tip: Managing Spawnpoints
Replies: 6
Views: 1592

Re: Tip: Managing Spawnpoints

Tony, you are insane! Thank you, it solved my problem!

A last question about this topic though: Do I need to have a Persistent Position Data component to my Player's gameobject if I have a Position Saver component? Then, what gameobjects should have it too?
by fallingstarint
Sat Feb 12, 2022 10:37 am
Forum: Dialogue System for Unity
Topic: Tip: Managing Spawnpoints
Replies: 6
Views: 1592

Re: Tip: Managing Spawnpoints

Hello, I have been trying to implement this solution like this: - Player plays the first scene - Is sent to a "cinematic" scene containing an empty gameobject having a Dialogue System Trigger that triggers this sequence: required LoadLevel(City, SpawnPointFromOpener)@90; (90 being the time...
by fallingstarint
Sat Feb 12, 2022 10:25 am
Forum: Quest Machine
Topic: Dialogue System Quest Complete issue
Replies: 9
Views: 1702

Re: Dialogue System Quest Complete issue

Alright, so I am definitely missing something because: - If I don't keep the "don't destroy" component to my character, when it arrives in a new scene, the character has an empty journal, with no picture, no quest, nothing. - If I have a gameobject for my character in every scene, then the...
by fallingstarint
Sat Feb 12, 2022 9:27 am
Forum: Dialogue System for Unity
Topic: LoadLevel and Sequences
Replies: 10
Views: 2222

Re: LoadLevel and Sequences

Thank you Tony.
by fallingstarint
Sat Feb 12, 2022 9:27 am
Forum: Quest Machine
Topic: Dialogue System Quest Complete issue
Replies: 9
Views: 1702

Re: Dialogue System Quest Complete issue

Oh ok, so the right way to go is to actually have ONE gameobject of my character that will be kept along the whole game by not destroying it!

I did not know that, thank you.
by fallingstarint
Sat Feb 12, 2022 8:10 am
Forum: Quest Machine
Topic: Dialogue System Quest Complete issue
Replies: 9
Views: 1702

Re: Dialogue System Quest Complete issue

Hello, I am bumping this topic because it is related to my problem: when I load a new scene, even if I have a "don't destroy" component to my Dialogue System and my Quest Machine objects, my player character prefab loses its connection to the Journal UI. In its "UI Settings > Quest Jo...
by fallingstarint
Sat Feb 12, 2022 2:41 am
Forum: Dialogue System for Unity
Topic: LoadLevel and Sequences
Replies: 10
Views: 2222

Re: LoadLevel and Sequences

Thank you SO MUCH Tony, this is perfect! Almost perfect, ahaha, is there a way to fade out the audio from the first scene as well during the fade to white? I didn't use the save manager with its scene transitioner for this particular scene because it is a special scene that won't work like the other...
by fallingstarint
Fri Feb 11, 2022 4:43 pm
Forum: Dialogue System for Unity
Topic: LoadLevel and Sequences
Replies: 10
Views: 2222

Re: LoadLevel and Sequences

Hello, I am bumping this post because I have a related question and I don't quite understand how to solve it even if I am not too far... I hope it is ok! My conversation ends on the NPC saying: "Hold on tight, cause you’re in for quite a journey!" I would like that when the player clicks o...
by fallingstarint
Fri Feb 11, 2022 3:26 am
Forum: Dialogue System for Unity
Topic: Animation when UI shows up and hide
Replies: 3
Views: 478

Animation when UI shows up and hide

Hello Tony, I am aworking on my game right now, integrating Dialogue System and Quest Machine (always mesmerized at the incredible job you have been making) and I wanted to know if you had a solution for me to animate my dialogue panels, alerts and quest machine's panels for when they show up / hide...