Search found 26 matches

by hidingso
Thu Oct 06, 2022 10:52 am
Forum: Dialogue System for Unity
Topic: Two types of "Use"
Replies: 1
Views: 169

Two types of "Use"

Hi Tony, hope you are doing well. What would be the best way to implement this kind of feature: By tapping "F", something happens, By pressing and holding "F", something else happens. Ideally I would want to visualize both options for the player (for example Door "F to Open,...
by hidingso
Sat Sep 24, 2022 3:00 am
Forum: Dialogue System for Unity
Topic: Check arbitrary NPC conditions
Replies: 5
Views: 297

Re: Check arbitrary NPC conditions

Tony Li wrote: Fri Sep 23, 2022 3:13 pm You can check DialogueManager.currentConversant to get a reference to the NPC.
This worked perfectly, thank you so much!
by hidingso
Fri Sep 23, 2022 1:45 pm
Forum: Dialogue System for Unity
Topic: Check arbitrary NPC conditions
Replies: 5
Views: 297

Re: Check arbitrary NPC conditions

Hi and thanks for your reply. Is there any other way to check the state besides the GetNPCState(string NpcName)? I believe I would have to pass some kind of argument to specify the NPC I am interested in. Or is there way to just call GetNPCState that would always target the current NPC I am talking ...
by hidingso
Fri Sep 23, 2022 8:46 am
Forum: Dialogue System for Unity
Topic: Check arbitrary NPC conditions
Replies: 5
Views: 297

Check arbitrary NPC conditions

Hi Tony, hope you are doing well! I am currently working on my generic NPCs. That is, NPCs that hold no big purpose in the game besides making the world feel alive. My NPCs patrol around and can have different states (crying, dancing, talking etc.). Is there a simple way to simply check for the NPC ...
by hidingso
Sun Jul 17, 2022 8:09 am
Forum: Dialogue System for Unity
Topic: Tips for dynamic UI panels
Replies: 3
Views: 258

Re: Tips for dynamic UI panels

I tested this out and seems to solve the issue perfectly! You are a legend! Initially, the bubble panel was empty, but I forgot to call the base SetContent() from my custom class. So the complete class: using System.Collections; using System.Collections.Generic; using UnityEngine; using PixelCrusher...
by hidingso
Sat Jul 16, 2022 2:51 am
Forum: Dialogue System for Unity
Topic: Tips for dynamic UI panels
Replies: 3
Views: 258

Tips for dynamic UI panels

Hi Tony, hope you are doing great! I have some doubts about how to implement my dialogues for my needs. What I am looking for: Screen-Space Bubble panel that follows an actor is the default UI. When the actor whispers/shouts/thinks, change the panel image accordingly. During cutscenes, the ability t...
by hidingso
Fri Jun 10, 2022 3:51 pm
Forum: Dialogue System for Unity
Topic: Wait for NavMeshAgent to move to position
Replies: 12
Views: 2113

Re: Wait for NavMeshAgent to move to position

Tony, you are a hero!

Glad I did a bit of a dive into the custom sequencer commands. It's seemingly possible to do pretty much anything with them!
by hidingso
Fri Jun 10, 2022 10:29 am
Forum: Dialogue System for Unity
Topic: Wait for NavMeshAgent to move to position
Replies: 12
Views: 2113

Re: Wait for NavMeshAgent to move to position

The issue seems to be Continue Button. Right now, on my main project, I have continue button set as "Always". By default this option is "Never". I cannot change it back to "Never", as it seemingly breaks typewriter and my "press F key to continue dialogue" inv...
by hidingso
Fri Jun 10, 2022 9:27 am
Forum: Dialogue System for Unity
Topic: Wait for NavMeshAgent to move to position
Replies: 12
Views: 2113

Re: Wait for NavMeshAgent to move to position

Interestingly, I could not reproduce the problem on a fresh project (The dialogue continued as intended). I also noticed I was running rather old version of Dialogue System.

I will try to update the main project Dialogue System and see if that fixes the problem.
by hidingso
Fri Jun 10, 2022 9:09 am
Forum: Dialogue System for Unity
Topic: Wait for NavMeshAgent to move to position
Replies: 12
Views: 2113

Re: Wait for NavMeshAgent to move to position

Pressing Escape (or in this case down arrow since I remapped it) continues the dialogue.

I'll see if I can reproduce the problem in a more sendable project.