Search found 7 matches
- Fri Oct 22, 2021 1:06 pm
- Forum: Dialogue System for Unity
- Topic: Determine Last Node(s) of Conversation
- Replies: 1
- Views: 161
Determine Last Node(s) of Conversation
Hello again, Tony, This question should hopefully be much simpler than my last one: Is there any way to detect when you are at a [potential] final node in a conversation, i.e. one that's either a subtitle with no children or a response menu with at least one answer that has no children? Alternativel...
- Mon Oct 04, 2021 11:23 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
- Replies: 11
- Views: 2335
Re: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
The solution you gave in the email seems to work perfectly! Thank you, Tony!
- Thu Sep 30, 2021 6:58 pm
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
- Replies: 11
- Views: 2335
Re: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
Hey, Tony, I don't think that option works. Using the SetDialoguePanel(false, immediate) sequencer command in the final nodes mostly hides the subtitle panel in the new scene, but a small fragment of the dialogue panel still briefly appears on the screen before the new dialogue starts. Additionally,...
- Thu Sep 30, 2021 10:59 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
- Replies: 11
- Views: 2335
Re: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
Thanks, Tony! That seems to have fixed that problem! Unfortunately, it's also revealed/led into another, less significant issue: Some of my scenes end with an NPC asking the player a question that prompts a response menu. The different responses dictate which scene gets loaded next. The scene loadin...
- Wed Sep 29, 2021 12:30 pm
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
- Replies: 11
- Views: 2335
Re: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
Hey Tony, I'm having a problem implementing the solution you suggested. When I change scenes, the first line of dialogue in the new scene flashes on screen briefly, then the dialogue panel is deactivated somehow, preventing me from progressing the conversation (it normally proceeds with continue but...
- Thu Sep 23, 2021 11:43 am
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
- Replies: 11
- Views: 2335
Re: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
Thank you for the fast reply, Tony! I guess I was on the right track with my subtitle panel list solution. In regard to the save system, I was actually using saveState = PersistentDataManager.GetSaveData() and PersistentDataManager.ApplySaveData(saveState) as all I cared about was saving the dialogu...
- Wed Sep 22, 2021 5:37 pm
- Forum: Dialogue System for Unity
- Topic: Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
- Replies: 11
- Views: 2335
Changing Dialogue UI Without Destroying Dialogue Manager Between Scenes
Hello, I've been having some trouble getting scene transitions to work exactly how I want them to while using the dialogue system and I want to see if you have a suggestion for a better way to achieve my intended outcome. Forgive me for what's going to be a long post. I want to try to give sufficien...