Search found 27 matches
- Sun Jan 21, 2024 3:00 pm
- Forum: Dialogue System for Unity
- Topic: How to wait until the dialogue box disappears before running lua script?
- Replies: 1
- Views: 460
How to wait until the dialogue box disappears before running lua script?
Hi, I'm working on a cutscene in my game. The dialogue tree currently looks like this: https://imgur.com/a/gGxJOZ3 I'm running into a problem where the dialogue boxes (in both of the second nodes with dialogue text) stay visible during the lua script in the "END" nodes, which looks like th...
- Wed May 03, 2023 4:32 pm
- Forum: Dialogue System for Unity
- Topic: Issues after moving project
- Replies: 7
- Views: 1874
Re: Issues after moving project
Thank you! I recreated it and everything seems to be working now. Regarding the issue where a conversation wouldn't end, it was because there was an "END" node with no scripts, text, etc. Deleting that node fixed the issue.
- Mon May 01, 2023 2:46 pm
- Forum: Dialogue System for Unity
- Topic: Issues after moving project
- Replies: 7
- Views: 1874
Re: Issues after moving project
That does solve the problem, though now I'm running into an issue where some (but not all) conversations do not end when the text has finished displaying. I also noticed that my custom typewriter class does not show up as a possible script when I try to add it to a gameobject. What does the process ...
- Mon May 01, 2023 8:27 am
- Forum: Dialogue System for Unity
- Topic: Issues after moving project
- Replies: 7
- Views: 1874
Re: Issues after moving project
Thank you. Looking at the subtitle text field, I do see that for its typewriter component, it says "the associated script can not be loaded. Please fix any compile errors and assign a valid script." The script is my custom script which inherits from UnityUITypewriterEffect. However, lookin...
- Sun Apr 30, 2023 1:38 pm
- Forum: Dialogue System for Unity
- Topic: Issues after moving project
- Replies: 7
- Views: 1874
Issues after moving project
I'm running into some issues after moving my project to a new computer and re-importing the pixelcrushers plugin. One warning I get is: "The referenced script on this behaviour (Game Object 'Subtitle Text') is missing!" This happens at PixelCrushers.DialogueSystem.DialogueSystemController:...
- Mon Jan 16, 2023 2:08 pm
- Forum: Dialogue System for Unity
- Topic: Starting conversation/cutscene from script
- Replies: 14
- Views: 1877
Re: Starting conversation/cutscene from script
Thank you so much! That did it-- if I re-enable at 0.1 seconds into the node, the dialogue window fades in correctly without the flicker.
- Fri Jan 13, 2023 3:53 pm
- Forum: Dialogue System for Unity
- Topic: Starting conversation/cutscene from script
- Replies: 14
- Views: 1877
Re: Starting conversation/cutscene from script
Thank you-- changing the default sequence fixed the delay between slides. Everything seems to be working except for the window appearing and disappearing. I looked at the animator window and conversation in the dialogue editor while playing the cutscene and noticed the following: - When the node con...
- Tue Jan 10, 2023 5:04 pm
- Forum: Dialogue System for Unity
- Topic: Starting conversation/cutscene from script
- Replies: 14
- Views: 1877
Re: Starting conversation/cutscene from script
Thank you-- it is now working very close to the way I want. However, there are still some problems: 1. If I set "continue button" to "never", then the conversation never ends. 2. The dialogue window quickly appears and disappears right before the conversation starts. 3. After the...
- Mon Jan 09, 2023 8:12 pm
- Forum: Dialogue System for Unity
- Topic: Starting conversation/cutscene from script
- Replies: 14
- Views: 1877
Re: Starting conversation/cutscene from script
It turned out pressing escape wasn't the only thing causing the player to be unable to move after a cutscene and something else was keeping the timescale from resetting. I was eventually able to fix the problem by using a separate flag to stop the player moving during cutscenes rather than setting T...
- Fri Jan 06, 2023 11:03 am
- Forum: Dialogue System for Unity
- Topic: Starting conversation/cutscene from script
- Replies: 14
- Views: 1877
Re: Starting conversation/cutscene from script
I did a bit more investigating and it turns out the problem was that Time.timeScale was getting set to 0 when I was pressing escape to advance the dialogue. I have a check for DialogueManager.IsConversationActive which normally prevents this from happening, but this seems to return false when I star...