Search found 7 matches
- Mon Apr 11, 2022 4:11 pm
- Forum: Dialogue System for Unity
- Topic: Game Saver Component Not Saving Dialog Database?
- Replies: 3
- Views: 428
Re: Game Saver Component Not Saving Dialog Database?
Ah, that was it! Figured it was something simple. Thank you so much!
- Sat Apr 09, 2022 11:50 am
- Forum: Dialogue System for Unity
- Topic: Game Saver Component Not Saving Dialog Database?
- Replies: 3
- Views: 428
Game Saver Component Not Saving Dialog Database?
I have a very simple save game button set up calling a basic SaveToSlot public void SaveToSlot() { PixelCrushers.SaveSystem.SaveToSlot(0); PauseMenu.instance.ToggleMenu(); } Everything related to the destructible and position savers works great on reload, but it doesn't seem to be saving the state o...
- Fri Sep 17, 2021 4:32 pm
- Forum: Dialogue System for Unity
- Topic: Best Practice for Timeline Control?
- Replies: 4
- Views: 3686
Re: Best Practice for Timeline Control?
Hahah, well, that would certainly do it! As usual, we can chalk that up to user error...
- Fri Sep 17, 2021 3:36 pm
- Forum: Dialogue System for Unity
- Topic: Best Practice for Timeline Control?
- Replies: 4
- Views: 3686
Re: Best Practice for Timeline Control?
Yes, it seemed from a flow standpoint using the sequencer commands would make the most sense, but would just need to resolve what I'm doing wrong with the resume part. https://i.imgur.com/WQqBHaY.png And then for the last entry in the conversation, I have this: https://imgur.com/WeQ5nZ0.png So, at t...
- Thu Sep 16, 2021 10:50 am
- Forum: Dialogue System for Unity
- Topic: Best Practice for Timeline Control?
- Replies: 4
- Views: 3686
Best Practice for Timeline Control?
I am in the process of integrating the Dialogue Manager into some cutscenes using Timeline, and I was curious to get some other folk's insight as to the best way to handle this. Essentially, I want other Timeline actions to occur, then have the Dialogue triggered and allow it to advance at the playe...
- Mon Sep 13, 2021 7:30 pm
- Forum: Dialogue System for Unity
- Topic: Removing Need for Player Response?
- Replies: 3
- Views: 267
Re: Removing Need for Player Response?
That worked like a charm! Thank you!
- Mon Sep 13, 2021 2:59 pm
- Forum: Dialogue System for Unity
- Topic: Removing Need for Player Response?
- Replies: 3
- Views: 267
Removing Need for Player Response?
Hi folks - just starting out with the system, and while I've been pouring over the documentation and tutorials, I seem to be missing what (I imagine) is a pretty simple tweak - how can I have player dialog advance via the continue button when there is no dialog choice for the player to make? i.e., i...