Search found 7 matches

by jhaddock
Mon Apr 11, 2022 4:11 pm
Forum: Dialogue System for Unity
Topic: Game Saver Component Not Saving Dialog Database?
Replies: 3
Views: 399

Re: Game Saver Component Not Saving Dialog Database?

Ah, that was it! Figured it was something simple. Thank you so much!
by jhaddock
Sat Apr 09, 2022 11:50 am
Forum: Dialogue System for Unity
Topic: Game Saver Component Not Saving Dialog Database?
Replies: 3
Views: 399

Game Saver Component Not Saving Dialog Database?

I have a very simple save game button set up calling a basic SaveToSlot public void SaveToSlot() { PixelCrushers.SaveSystem.SaveToSlot(0); PauseMenu.instance.ToggleMenu(); } Everything related to the destructible and position savers works great on reload, but it doesn't seem to be saving the state o...
by jhaddock
Fri Sep 17, 2021 4:32 pm
Forum: Dialogue System for Unity
Topic: Best Practice for Timeline Control?
Replies: 4
Views: 3615

Re: Best Practice for Timeline Control?

Hahah, well, that would certainly do it! As usual, we can chalk that up to user error...
by jhaddock
Fri Sep 17, 2021 3:36 pm
Forum: Dialogue System for Unity
Topic: Best Practice for Timeline Control?
Replies: 4
Views: 3615

Re: Best Practice for Timeline Control?

Yes, it seemed from a flow standpoint using the sequencer commands would make the most sense, but would just need to resolve what I'm doing wrong with the resume part. https://i.imgur.com/WQqBHaY.png And then for the last entry in the conversation, I have this: https://imgur.com/WeQ5nZ0.png So, at t...
by jhaddock
Thu Sep 16, 2021 10:50 am
Forum: Dialogue System for Unity
Topic: Best Practice for Timeline Control?
Replies: 4
Views: 3615

Best Practice for Timeline Control?

I am in the process of integrating the Dialogue Manager into some cutscenes using Timeline, and I was curious to get some other folk's insight as to the best way to handle this. Essentially, I want other Timeline actions to occur, then have the Dialogue triggered and allow it to advance at the playe...
by jhaddock
Mon Sep 13, 2021 7:30 pm
Forum: Dialogue System for Unity
Topic: Removing Need for Player Response?
Replies: 3
Views: 248

Re: Removing Need for Player Response?

That worked like a charm! Thank you!
by jhaddock
Mon Sep 13, 2021 2:59 pm
Forum: Dialogue System for Unity
Topic: Removing Need for Player Response?
Replies: 3
Views: 248

Removing Need for Player Response?

Hi folks - just starting out with the system, and while I've been pouring over the documentation and tutorials, I seem to be missing what (I imagine) is a pretty simple tweak - how can I have player dialog advance via the continue button when there is no dialog choice for the player to make? i.e., i...