Search found 23 matches

by nickg84
Tue May 27, 2025 5:10 pm
Forum: Dialogue System for Unity
Topic: Saving for Playmaker
Replies: 5
Views: 3347

Re: Saving for Playmaker

Yes it is
by nickg84
Tue May 27, 2025 4:44 pm
Forum: Dialogue System for Unity
Topic: Saving for Playmaker
Replies: 5
Views: 3347

Re: Saving for Playmaker

Ok thanks. What I ended up doing was in the menu framework > LoadGamePanel > On Load Game, I have it function to reset the FSMs after a second or two, which seems to solve the issue. One thing I just now discovered is that, after saving, the scenes are then saved in that state, and then revert to th...
by nickg84
Mon May 26, 2025 9:48 pm
Forum: Dialogue System for Unity
Topic: Saving for Playmaker
Replies: 5
Views: 3347

Saving for Playmaker

Hello, I'm currently working through the save features from Dialogue and Quest. I also use Top Down Engine with Inventory, as well as Playmaker pretty heavily. I downloaded the Menu Framework (which I've used before and love as a starting point). Anyway, all that aside, I followed all the integratio...
by nickg84
Mon May 19, 2025 10:46 pm
Forum: Quest Machine
Topic: TopDown Engine Integration - Issues with Pause
Replies: 10
Views: 39329

Re: TopDown Engine Integration - Issues with Pause

Oh, super quick: does the 'Pause TopDown During Conversations' component for the Dialogue integration need to be updated as well?
by nickg84
Mon May 19, 2025 10:27 pm
Forum: Quest Machine
Topic: TopDown Engine Integration - Issues with Pause
Replies: 10
Views: 39329

Re: TopDown Engine Integration - Issues with Pause

Perfect, works great now! Thanks again!
by nickg84
Mon May 19, 2025 8:43 pm
Forum: Quest Machine
Topic: TopDown Engine Integration - Issues with Pause
Replies: 10
Views: 39329

Re: TopDown Engine Integration - Issues with Pause

Appreciate you helping work through this with me. I started another fresh install in Unity 6.0.49f1, and followed those steps exactly in that order just to be safe. One thing I did do that isn't mentioned is on the Pause TopDown component, I checked 'Pause Top Down During Pause' (this is unchecked w...
by nickg84
Mon May 19, 2025 10:21 am
Forum: Quest Machine
Topic: TopDown Engine Integration - Issues with Pause
Replies: 10
Views: 39329

Re: TopDown Engine Integration - Issues with Pause

I'm using TDE v4.3, and Quest v1.2.52. Using K+M (haven't tested gamepad or touch).
by nickg84
Mon May 19, 2025 10:05 am
Forum: Quest Machine
Topic: TopDown Engine Integration - Issues with Pause
Replies: 10
Views: 39329

Re: TopDown Engine Integration - Issues with Pause

Hello, Thank you for the reply. I tested the integration example, and also started a fresh project with only TopDown and Quest, and it does look like the problem is still happening there. What's happening is the game properly pauses/unpauses time, but I lose control of the character after leaving th...
by nickg84
Sun May 18, 2025 11:23 pm
Forum: Quest Machine
Topic: TopDown Engine Integration - Issues with Pause
Replies: 10
Views: 39329

TopDown Engine Integration - Issues with Pause

Hello, I'm sure this is a super easy fix. I followed the setup for MM TopDown Engine + Inventory, which included adding the component "Pause TopDown" on the Quest Machine prefab. When going into the journal, it pauses and works, but when I leave the journal, I no longer have control of my ...
by nickg84
Wed Jan 01, 2025 10:29 am
Forum: Dialogue System for Unity
Topic: Integration with NeoFPS
Replies: 3
Views: 684

Re: Integration with NeoFPS

Great, thanks for the quick reply and helpful tips! I'll start diving into all of this, seems pretty straightforward.