Search found 23 matches
- Tue May 27, 2025 5:10 pm
- Forum: Dialogue System for Unity
- Topic: Saving for Playmaker
- Replies: 5
- Views: 3347
Re: Saving for Playmaker
Yes it is
- Tue May 27, 2025 4:44 pm
- Forum: Dialogue System for Unity
- Topic: Saving for Playmaker
- Replies: 5
- Views: 3347
Re: Saving for Playmaker
Ok thanks. What I ended up doing was in the menu framework > LoadGamePanel > On Load Game, I have it function to reset the FSMs after a second or two, which seems to solve the issue. One thing I just now discovered is that, after saving, the scenes are then saved in that state, and then revert to th...
- Mon May 26, 2025 9:48 pm
- Forum: Dialogue System for Unity
- Topic: Saving for Playmaker
- Replies: 5
- Views: 3347
Saving for Playmaker
Hello, I'm currently working through the save features from Dialogue and Quest. I also use Top Down Engine with Inventory, as well as Playmaker pretty heavily. I downloaded the Menu Framework (which I've used before and love as a starting point). Anyway, all that aside, I followed all the integratio...
- Mon May 19, 2025 10:46 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 10
- Views: 39329
Re: TopDown Engine Integration - Issues with Pause
Oh, super quick: does the 'Pause TopDown During Conversations' component for the Dialogue integration need to be updated as well?
- Mon May 19, 2025 10:27 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 10
- Views: 39329
Re: TopDown Engine Integration - Issues with Pause
Perfect, works great now! Thanks again!
- Mon May 19, 2025 8:43 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 10
- Views: 39329
Re: TopDown Engine Integration - Issues with Pause
Appreciate you helping work through this with me. I started another fresh install in Unity 6.0.49f1, and followed those steps exactly in that order just to be safe. One thing I did do that isn't mentioned is on the Pause TopDown component, I checked 'Pause Top Down During Pause' (this is unchecked w...
- Mon May 19, 2025 10:21 am
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 10
- Views: 39329
Re: TopDown Engine Integration - Issues with Pause
I'm using TDE v4.3, and Quest v1.2.52. Using K+M (haven't tested gamepad or touch).
- Mon May 19, 2025 10:05 am
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 10
- Views: 39329
Re: TopDown Engine Integration - Issues with Pause
Hello, Thank you for the reply. I tested the integration example, and also started a fresh project with only TopDown and Quest, and it does look like the problem is still happening there. What's happening is the game properly pauses/unpauses time, but I lose control of the character after leaving th...
- Sun May 18, 2025 11:23 pm
- Forum: Quest Machine
- Topic: TopDown Engine Integration - Issues with Pause
- Replies: 10
- Views: 39329
TopDown Engine Integration - Issues with Pause
Hello, I'm sure this is a super easy fix. I followed the setup for MM TopDown Engine + Inventory, which included adding the component "Pause TopDown" on the Quest Machine prefab. When going into the journal, it pauses and works, but when I leave the journal, I no longer have control of my ...
- Wed Jan 01, 2025 10:29 am
- Forum: Dialogue System for Unity
- Topic: Integration with NeoFPS
- Replies: 3
- Views: 684
Re: Integration with NeoFPS
Great, thanks for the quick reply and helpful tips! I'll start diving into all of this, seems pretty straightforward.