Search found 6 matches
- Wed Sep 15, 2021 12:13 am
- Forum: Dialogue System for Unity
- Topic: Edge Case Bug With DialogueActor.actor being null
- Replies: 1
- Views: 2621
Edge Case Bug With DialogueActor.actor being null
Perhaps not exactly a bug, but it does not seem like appropriate behavior. If the actor variable of DialogueActor is null (not just empty) it will eventually cause an error in DialogueDatabase.GetActor() (it doesn't work as a key-value). Ordinarily, I would not bother mentioning this, except for the...
- Tue Sep 14, 2021 9:41 pm
- Forum: Dialogue System for Unity
- Topic: Override OnConversationStart with MultiLineBarks
- Replies: 3
- Views: 2572
Re: Override OnConversationStart with MultiLineBarks
Putting an event system on the player is a really simple solution. Mentally I just defaulted to it needing to be on the manager.
The custom field approach is also good for me to keep in mind.
Thanks again for the fast response!
The custom field approach is also good for me to keep in mind.
Thanks again for the fast response!
- Tue Sep 14, 2021 5:52 pm
- Forum: Dialogue System for Unity
- Topic: Override OnConversationStart with MultiLineBarks
- Replies: 3
- Views: 2572
Override OnConversationStart with MultiLineBarks
So from other form posts, I figured out how to use the override UI to set up a bark with multiple lines. However, since it requires setting it as a conversation instead of a bark it is calling OnConversationStart. I have been disabling/reenabling my player controller using the event system. I saw ho...
- Sun Sep 12, 2021 9:30 am
- Forum: Dialogue System for Unity
- Topic: Customize Node Style in Editor
- Replies: 3
- Views: 333
Re: Customize Node Style in Editor
Thanks, that looks exactly like what I need! Missed that in the documentation.
Yeah, the icons are currently showing up which is what made me think it would be nice to have them for my own purposes as well.
Thanks for the fast response.
Yeah, the icons are currently showing up which is what made me think it would be nice to have them for my own purposes as well.
Thanks for the fast response.
- Sat Sep 11, 2021 6:20 pm
- Forum: Dialogue System for Unity
- Topic: Customize Node Style in Editor
- Replies: 3
- Views: 333
Customize Node Style in Editor
I could not find anything like this in the forum, apologies if I have missed it. Is there a way that I can have the dialogue entry nodes take on customized appearances in the editor? Ideally, I would like it if there was a way to add icons to the node such as when adding sequences or scripts to the ...
- Fri Sep 10, 2021 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Runic Dialogue UI - scroll to the bottom (autoscroll?)
- Replies: 12
- Views: 1286
Re: Runic Dialogue UI - scroll to the bottom (autoscroll?)
Hi, I just wanted to say I was looking at doing the same thing you were and found your post. I've modified your code a bit to get rid of some wonkiness that exists when using the WRPG template (perhaps it is also in runic, I don't know), and thought I would share it here for anyone else. public clas...