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by bennett
Wed Sep 01, 2021 12:31 pm
Forum: Dialogue System for Unity
Topic: Saving on background thread
Replies: 5
Views: 1188

Re: Saving on background thread

We were trying to figure out why we couldn't get async saving to happen on this system, and wondering why PersistentDataManager.cs has a GetSaveDataAsync() method that is never called by anything. The code in SaveGameDataStorer was illuminating: public virtual IEnumerator StoreSavedGameDataAsync(int...