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- Wed Sep 01, 2021 12:31 pm
- Forum: Dialogue System for Unity
- Topic: Saving on background thread
- Replies: 5
- Views: 1188
Re: Saving on background thread
We were trying to figure out why we couldn't get async saving to happen on this system, and wondering why PersistentDataManager.cs has a GetSaveDataAsync() method that is never called by anything. The code in SaveGameDataStorer was illuminating: public virtual IEnumerator StoreSavedGameDataAsync(int...