Search found 21 matches
- Tue May 10, 2022 7:40 pm
- Forum: Quest Machine
- Topic: Issue with quest node not auto-activating
- Replies: 3
- Views: 946
Re: Issue with quest node not auto-activating
Nah, no luck - neat tool to know of though. Also if I manually flag the "Spar with Woten" as true in the Quest Editor in runtime it properly auto activates "Rest for the Night". Some more context: The condition is met when the Lua int variable "Act_1.trainingComplete" i...
- Tue May 10, 2022 5:05 pm
- Forum: Quest Machine
- Topic: Issue with quest node not auto-activating
- Replies: 3
- Views: 946
Issue with quest node not auto-activating
My Quest setup is as follows: Screen Shot 2022-05-10 at 1.59.21 PM.png A very simple flow where most of the nodes are handled via dialogue completions or a certain enemy being defeated. All nodes are functioning as expected except for "Rest for the Night". The "Spare with Woten" ...
- Mon Jan 03, 2022 2:46 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 9
- Views: 742
Re: Dialogue System variable values not being saved.
For the time being, I've removed the RestartGame line and just have the scene changing to the main menu. From there, new game will wipe the data anyways, and continue will load the proper stored data.
- Sat Jan 01, 2022 3:20 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 9
- Views: 742
Re: Dialogue System variable values not being saved.
I've been digging around, but the setup is pretty straight forward. SaveToSlot() RestartGame("MainMenu") I have SaveSystem.saveDataApplied that slaves to slot as well, however, I created a scene index black list so that it does not fire off on scenes such as the MainMenu. To be sure, I rem...
- Sat Jan 01, 2022 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 9
- Views: 742
Re: Dialogue System variable values not being saved.
Yeah, commenting out that line worked. I thought the json was separate from the cached save data that is being cleared? I had no issues with it retaining all other data outside of these variables. What would be the proper solution to return to a main menu and essentially "restart" the game...
- Sat Jan 01, 2022 11:16 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 9
- Views: 742
Re: Dialogue System variable values not being saved.
I have PlayerPrefsSavedGameDataStorer set to debug, the first action that occurs when selecting "return to title" from the options menu is the SaveToSlot() method. The output is an immediate json with all the values being reverted. The code running after is: PixelCrushers.SaveSystem.Restar...
- Fri Dec 31, 2021 5:42 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 9
- Views: 742
Dialogue System variable values not being saved.
Hey Tony, Hope you've been having a good holiday. I'm currently having some issues with database variables - pretty simple setup with 4 boolean variables. I have Dialogue System Saver on my dialogue system object. The variables are correctly stored when changing scenes - I see the values correctly b...
- Fri Dec 03, 2021 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Articy "Jump to" does not seem to fire off "conversation end" trigger
- Replies: 1
- Views: 242
Articy "Jump to" does not seem to fire off "conversation end" trigger
Originally I thought that the conversation start/end triggers would fire off whenever any conversation starts/ends - but given this issue perhaps it's specific to dialogue that is already associated with the gameobject I'm using Articy Draft to create my dialogue. I have a audio starting on "co...
- Mon Nov 29, 2021 1:12 pm
- Forum: Dialogue System for Unity
- Topic: Timeline "cutscenes" with Dialogue system triggers.
- Replies: 5
- Views: 374
Re: Timeline "cutscenes" with Dialogue system triggers.
Awesome. Had to create a few different custom tracks, but I was able to achieve everything I wanted to while including the dialogue system! The only outstanding issue regarding cutscenes is character idles not playing due to the timeline speed being set to 0. Although, I'm fairly confident that the ...
- Fri Nov 19, 2021 9:58 am
- Forum: Dialogue System for Unity
- Topic: Timeline "cutscenes" with Dialogue system triggers.
- Replies: 5
- Views: 374
Re: Timeline "cutscenes" with Dialogue system triggers.
Alright, I've got it mostly working! I've been going down the route of handling it mostly via the timeline and using the timeline speed pause. I'm running into the issue where before the player selects "continue" for the dialogue - the timeline speed goes back to 1 since it's the last entr...