That solved the problem! I ended up using the Dialogue System Events and disabling the selector at the start of the conversations and enabling it again at the end.
Thanks a lot, Tony.
Search found 10 matches
- Fri Jun 10, 2022 2:33 am
- Forum: Dialogue System for Unity
- Topic: "Selector" is being displayed in conversation instead of Actor's name
- Replies: 3
- Views: 418
- Wed Jun 08, 2022 5:25 am
- Forum: Dialogue System for Unity
- Topic: "Selector" is being displayed in conversation instead of Actor's name
- Replies: 3
- Views: 418
"Selector" is being displayed in conversation instead of Actor's name
Hi, I'm having an issue where "Selector" is being displayed instead of my Actor's name in conversations. For instance, my conversation looks like this "Hello [var=Actor]!". And it works great! My Actor's name is being displayed at all times, but, whenever the key to start the con...
- Fri Jan 21, 2022 3:43 am
- Forum: Dialogue System for Unity
- Topic: What's the way to know when a conversation line is fully displayed?
- Replies: 5
- Views: 737
Re: What's the way to know when a conversation line is fully displayed?
Thanks Tony!!
The second option you mentioned is exactly what I'm looking for.
Thank you very much since I wasnt able to get it working by myself.
The second option you mentioned is exactly what I'm looking for.
Thank you very much since I wasnt able to get it working by myself.
- Tue Jan 18, 2022 3:57 am
- Forum: Dialogue System for Unity
- Topic: What's the way to know when a conversation line is fully displayed?
- Replies: 5
- Views: 737
Re: What's the way to know when a conversation line is fully displayed?
Hi Tony and thank you! Indeed, my aim is to stop the talk animation once the typewritter effect has stopped, and with the sequencer works awesome! But I have a problem, and I can't find the way to replicate it in code, which is what I'd like to do. I'm not sure if I'll be clear enough but this is wh...
- Mon Jan 17, 2022 10:11 am
- Forum: Dialogue System for Unity
- Topic: What's the way to know when a conversation line is fully displayed?
- Replies: 5
- Views: 737
What's the way to know when a conversation line is fully displayed?
Hi! I'm trying to make the mouth of my NPC's move during conversations. Thing is, it works great! But I'd like to stop the mouth animation once a conversation line is fully displayed and the system is waiting for the player to press the continue button. My first attempt was using OnConversationLineE...
- Tue Dec 14, 2021 4:36 pm
- Forum: Dialogue System for Unity
- Topic: How to keep track of previous subtitle text from code
- Replies: 5
- Views: 386
Re: How to keep track of previous subtitle text from code
Thanks again Tony! Problem solved .
I did not take into account the OnConversationResponseMenu function. With that one being used, I figured it out the rest.
I did not take into account the OnConversationResponseMenu function. With that one being used, I figured it out the rest.
- Tue Dec 14, 2021 2:46 pm
- Forum: Dialogue System for Unity
- Topic: How to keep track of previous subtitle text from code
- Replies: 5
- Views: 386
Re: How to keep track of previous subtitle text from code
Thanks for the reply Tony! Indeed that's a cool way to shorten my code. And yes, I'm talking about the player response node, and unfortunately, I do have multiple response nodes (see attached image). Attatchent.PNG In short, in the game I'm asking questions and I want the player to see the question ...
- Tue Dec 14, 2021 1:58 pm
- Forum: Dialogue System for Unity
- Topic: How to keep track of previous subtitle text from code
- Replies: 5
- Views: 386
How to keep track of previous subtitle text from code
Hi! I'm trying to make a UI panel that displays the previous subtitle text of an active conversation, starting from the second conversation entry, since the first one does not have a previous entry. From my conversation actor I'm using the function OnConversationLine , and calling a function that up...
- Fri Aug 20, 2021 3:25 am
- Forum: Dialogue System for Unity
- Topic: How to change Dialogue UI in runtime
- Replies: 3
- Views: 674
Re: How to change Dialogue UI in runtime
Thanks Tony! Surely it seems to be easier than I thought. I'll try it, thanks again.
- Wed Aug 18, 2021 3:25 am
- Forum: Dialogue System for Unity
- Topic: How to change Dialogue UI in runtime
- Replies: 3
- Views: 674
How to change Dialogue UI in runtime
Hi! I'm trying to change the dialogue UI in runtime and I can't figure out how to do it by myself. For context, the game I'm building has the default conversations with NPC's and a dialogue battle. Once the dialogue battle starts I would like to change the UI, and once it ends, change it back to the...