I will try the method you told me.
Thank you always for your help!
Search found 19 matches
- Mon Jun 13, 2022 9:09 pm
- Forum: Dialogue System for Unity
- Topic: Spine Animation does not play when it is in the On Trigger Enter state.
- Replies: 4
- Views: 1014
- Mon Jun 13, 2022 8:40 am
- Forum: Dialogue System for Unity
- Topic: Spine Animation does not play when it is in the On Trigger Enter state.
- Replies: 4
- Views: 1014
Re: Spine Animation does not play when it is in the On Trigger Enter state.
I found the cause! This is because the sequence command of SpineAnimation was written in <START> node. :roll: When I created an empty node and entered the command, it was able to operate normally. :D But there is one problem. We are using the command as follows because we need to hide the UI for the...
- Sun Jun 12, 2022 11:17 am
- Forum: Dialogue System for Unity
- Topic: Spine Animation does not play when it is in the On Trigger Enter state.
- Replies: 4
- Views: 1014
Spine Animation does not play when it is in the On Trigger Enter state.
Hello Tony! I'm worried that I think I'm having a hard time with a simple problem. :oops: In our game, a cut-in event may occur through On Trigger while the character is moving. The order of cut-in events is as follows. 1. Hide UI panel 2. Run Spine Animation 3. Execute Conversation If you run this ...
- Sat May 21, 2022 9:07 am
- Forum: Dialogue System for Unity
- Topic: How to include the Custom panel in the SetDialoguePanel() command
- Replies: 3
- Views: 426
Re: How to include the Custom panel in the SetDialoguePanel() command
I can't believe I wasted hours without finding such an easy solution.
Now it works well! Thank you for your help this time, too!
* I think I misunderstood the purpose of Delay().
Does Delay() simply delay the time to move on to the next node? *
Now it works well! Thank you for your help this time, too!
* I think I misunderstood the purpose of Delay().
Does Delay() simply delay the time to move on to the next node? *
- Sat May 21, 2022 5:42 am
- Forum: Dialogue System for Unity
- Topic: How to include the Custom panel in the SetDialoguePanel() command
- Replies: 3
- Views: 426
How to include the Custom panel in the SetDialoguePanel() command
Hello, Tony! Before we start the conversation, we're going to put in a delay We have used the following SequenceCommond. SetDialoguePanel(false,immediate); Delay(5); SetDialoguePanel(true); However, we have modified the structure of the Standard UI and are using it. I added GroupBG to put Dim, and I...
- Wed Mar 23, 2022 11:27 am
- Forum: Dialogue System for Unity
- Topic: How to control SpineObject with Sequencecommend
- Replies: 3
- Views: 356
Re: How to control SpineObject with Sequencecommend
I set it up according to the manual and wrote down the command SpineAnimation (AniName, Player,0,0), but it didn't work properly. I checked and found that the Sequencer command did not work by referring to the Player overlaid in the Dialogue Actor script, not the Player with Object! It's working fin...
- Tue Mar 22, 2022 1:10 am
- Forum: Dialogue System for Unity
- Topic: How to control SpineObject with Sequencecommend
- Replies: 3
- Views: 356
How to control SpineObject with Sequencecommend
Hello, Tony! Thanks to your support, we are still making games. We changed the way the animation of the project's character avatar works from Animator to Spine. So far, I've used the "AnimatorPlay(clip)" command to hide UI and control character avatar animation during conversations, but is...
- Fri Nov 12, 2021 5:01 am
- Forum: Dialogue System for Unity
- Topic: How to refer to the Script of the resource path in the Custom Sequence Command?
- Replies: 1
- Views: 180
How to refer to the Script of the resource path in the Custom Sequence Command?
Hello Tony, I faced a problem again while using this asset. :shock: This is the structure of the game. When the [DAY END] button is activated in the UI, you can press this button to move to the next day. However, the conditions under which this button is activated are not constant, I tried to create...
- Mon Oct 25, 2021 3:11 am
- Forum: Dialogue System for Unity
- Topic: A phenomenon where multiple UI Trackers are not displayed.
- Replies: 3
- Views: 297
Re: A phenomenon where multiple UI Trackers are not displayed.
I forgot to check this topic!
It was simply because I forgot to check Quest's Tackable and Tack on Start.
Thank you for always helping me!
It was simply because I forgot to check Quest's Tackable and Tack on Start.
Thank you for always helping me!
- Thu Oct 14, 2021 2:28 pm
- Forum: Dialogue System for Unity
- Topic: A phenomenon where multiple UI Trackers are not displayed.
- Replies: 3
- Views: 297
A phenomenon where multiple UI Trackers are not displayed.
Hello, Tony! This time, I'm working on a quest, but I went back to the forum because there was a problem that could not be solved by watching a video tutorial or searching for a forum. <MissionManager : UnityUIQuestTracker> Sample_MssionManager.png ItemMission Sample_ItemMission.png I watched the vi...