Search found 11 matches

by natsuha
Wed Dec 15, 2021 12:24 am
Forum: Dialogue System for Unity
Topic: Monitoring quests with LuaObserver
Replies: 8
Views: 552

Re: Monitoring quests with LuaObserver

You work fast!
It worked exactly right!
Thank you!
by natsuha
Mon Dec 13, 2021 3:56 pm
Forum: Dialogue System for Unity
Topic: Monitoring quests with LuaObserver
Replies: 8
Views: 552

Re: Monitoring quests with LuaObserver

Yes, I get an error when I run DialogueManager.RemoveLuaObserver. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.E...
by natsuha
Mon Dec 13, 2021 10:10 am
Forum: Dialogue System for Unity
Topic: Monitoring quests with LuaObserver
Replies: 8
Views: 552

Re: Monitoring quests with LuaObserver

I was able to run the delegate even when I changed the Quest! However, when I delete the delegate, I get an error. luaObserver_errorlog.png The order of "AddLuaObserver" changes the way the error occurs. If I write Quest first, an error occurs when I delete the variable when it changes. lu...
by natsuha
Sun Dec 12, 2021 10:37 pm
Forum: Dialogue System for Unity
Topic: Monitoring quests with LuaObserver
Replies: 8
Views: 552

Monitoring quests with LuaObserver

The following code uses LuaObserver to monitor variables and quest states, and execute common delegates code_luaObserver.png There are two questions. 1. Is it correct to use this code to monitor multiple variables and do the same thing? 2. The delegate is not executed when the quest is changed. Is t...
by natsuha
Thu Nov 25, 2021 11:11 pm
Forum: Dialogue System for Unity
Topic: I got an error when I defined TextMeshPro from the welcome window.
Replies: 3
Views: 1084

Re: I got an error when I defined TextMeshPro from the welcome window.

That was the cause. It was fixed successfully. Thank you!
by natsuha
Thu Nov 25, 2021 10:01 pm
Forum: Dialogue System for Unity
Topic: I got an error when I defined TextMeshPro from the welcome window.
Replies: 3
Views: 1084

I got an error when I defined TextMeshPro from the welcome window.

Hello. When I turned on TMPro from the welcome window, I got the following error Assets\Plugins\Pixel Crushers\Common\Scripts\Ul\TextField.cs(38,16): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?) This is strange beca...
by natsuha
Thu Nov 11, 2021 10:47 am
Forum: Dialogue System for Unity
Topic: About the range that can be saved in DialogueSystem
Replies: 5
Views: 382

Re: About the range that can be saved in DialogueSystem

Hello.

Thanks for letting me know, I've come up with another way to save the file, which I think will work well in combination with saving the DialogueSystem. Thanks!
by natsuha
Wed Nov 10, 2021 10:43 pm
Forum: Dialogue System for Unity
Topic: About the range that can be saved in DialogueSystem
Replies: 5
Views: 382

Re: About the range that can be saved in DialogueSystem

Thanks. I understand the difference between the two a little better now. About saving the clear data, but let me ask a few more questions. Let's say you're playing a JRPG, and you want to use Slot 1 for game progress (all stages cleared, total play time), and Slot 2 to 4 are used for normal save dat...
by natsuha
Wed Nov 10, 2021 7:25 pm
Forum: Dialogue System for Unity
Topic: About the range that can be saved in DialogueSystem
Replies: 5
Views: 382

About the range that can be saved in DialogueSystem

Hello! I'm using a translation software, and I'm sorry if there is anything strange. I'm having a lot of fun creating a game with DialogueSystem, but I'm thinking about buying EasySave for the save feature. I couldn't understand everything in the documentation. Can you tell me the difference between...
by natsuha
Fri Aug 13, 2021 2:14 pm
Forum: Dialogue System for Unity
Topic: Proximity selector does not work when using starter assets
Replies: 3
Views: 441

Re: Proximity selector does not work when using starter assets

Once I installed the rigid body on my Cube, the problem was solved!
I didn't expect it to be so easy.

Thank you very much!