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Search found 11 matches
- Wed Dec 15, 2021 12:24 am
- Forum: Dialogue System for Unity
- Topic: Monitoring quests with LuaObserver
- Replies: 8
- Views: 651
- Mon Dec 13, 2021 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Monitoring quests with LuaObserver
- Replies: 8
- Views: 651
Re: Monitoring quests with LuaObserver
Yes, I get an error when I run DialogueManager.RemoveLuaObserver. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.E...
- Mon Dec 13, 2021 10:10 am
- Forum: Dialogue System for Unity
- Topic: Monitoring quests with LuaObserver
- Replies: 8
- Views: 651
Re: Monitoring quests with LuaObserver
I was able to run the delegate even when I changed the Quest! However, when I delete the delegate, I get an error. luaObserver_errorlog.png The order of "AddLuaObserver" changes the way the error occurs. If I write Quest first, an error occurs when I delete the variable when it changes. lu...
- Sun Dec 12, 2021 10:37 pm
- Forum: Dialogue System for Unity
- Topic: Monitoring quests with LuaObserver
- Replies: 8
- Views: 651
Monitoring quests with LuaObserver
The following code uses LuaObserver to monitor variables and quest states, and execute common delegates code_luaObserver.png There are two questions. 1. Is it correct to use this code to monitor multiple variables and do the same thing? 2. The delegate is not executed when the quest is changed. Is t...
- Thu Nov 25, 2021 11:11 pm
- Forum: Dialogue System for Unity
- Topic: I got an error when I defined TextMeshPro from the welcome window.
- Replies: 3
- Views: 1113
Re: I got an error when I defined TextMeshPro from the welcome window.
That was the cause. It was fixed successfully. Thank you!
- Thu Nov 25, 2021 10:01 pm
- Forum: Dialogue System for Unity
- Topic: I got an error when I defined TextMeshPro from the welcome window.
- Replies: 3
- Views: 1113
I got an error when I defined TextMeshPro from the welcome window.
Hello. When I turned on TMPro from the welcome window, I got the following error Assets\Plugins\Pixel Crushers\Common\Scripts\Ul\TextField.cs(38,16): error CS0246: The type or namespace name 'TMPro' could not be found (are you missing a using directive or an assembly reference?) This is strange beca...
- Thu Nov 11, 2021 10:47 am
- Forum: Dialogue System for Unity
- Topic: About the range that can be saved in DialogueSystem
- Replies: 5
- Views: 413
Re: About the range that can be saved in DialogueSystem
Hello.
Thanks for letting me know, I've come up with another way to save the file, which I think will work well in combination with saving the DialogueSystem. Thanks!
Thanks for letting me know, I've come up with another way to save the file, which I think will work well in combination with saving the DialogueSystem. Thanks!
- Wed Nov 10, 2021 10:43 pm
- Forum: Dialogue System for Unity
- Topic: About the range that can be saved in DialogueSystem
- Replies: 5
- Views: 413
Re: About the range that can be saved in DialogueSystem
Thanks. I understand the difference between the two a little better now. About saving the clear data, but let me ask a few more questions. Let's say you're playing a JRPG, and you want to use Slot 1 for game progress (all stages cleared, total play time), and Slot 2 to 4 are used for normal save dat...
- Wed Nov 10, 2021 7:25 pm
- Forum: Dialogue System for Unity
- Topic: About the range that can be saved in DialogueSystem
- Replies: 5
- Views: 413
About the range that can be saved in DialogueSystem
Hello! I'm using a translation software, and I'm sorry if there is anything strange. I'm having a lot of fun creating a game with DialogueSystem, but I'm thinking about buying EasySave for the save feature. I couldn't understand everything in the documentation. Can you tell me the difference between...
- Fri Aug 13, 2021 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Proximity selector does not work when using starter assets
- Replies: 3
- Views: 472
Re: Proximity selector does not work when using starter assets
Once I installed the rigid body on my Cube, the problem was solved!
I didn't expect it to be so easy.
Thank you very much!
I didn't expect it to be so easy.
Thank you very much!