Search found 12 matches
- Fri Jan 13, 2023 7:34 pm
- Forum: Dialogue System for Unity
- Topic: How to use the same panel for both PC and NPC
- Replies: 1
- Views: 204
How to use the same panel for both PC and NPC
Hi Tony, I am using the Basic Standard Dialogue UI as a base for my game, and I use the same image for both PC and NPC panels, when the conversation continues between PC and NPCs, there is like a 0.5s panel background toggle time. I want they use the same image and the background always stays there,...
- Sat Nov 12, 2022 5:20 pm
- Forum: Dialogue System for Unity
- Topic: NullReferenceException: Object reference not set to an instance of an object
- Replies: 0
- Views: 3435
NullReferenceException: Object reference not set to an instance of an object
Hi Tony, I am getting a NullReferenceException when I am trying to trigger a conversation. NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.DialogueSystemTrigger.DoConversationAction (UnityEngine.Transform actor) (at Assets/Plugins/Pixel Crush...
- Mon Dec 13, 2021 5:50 pm
- Forum: Dialogue System for Unity
- Topic: How to manually continue dialogue in timeline
- Replies: 5
- Views: 569
Re: How to manually continue dialogue in timeline
Hi, You can use HidePanel(#) -- or, if you want to hide the entire dialogue UI, use SetDialoguePanel(false). If you use SetDialoguePanel(false), then you must use SetDialoguePanel(true) in the next dialogue entry. Yes, you can use an empty dialogue entry. If you do, I recommend using a Continue Con...
- Sun Dec 12, 2021 4:40 pm
- Forum: Dialogue System for Unity
- Topic: How to manually continue dialogue in timeline
- Replies: 5
- Views: 569
Re: How to manually continue dialogue in timeline
Hi, It's better to set a timeline's speed to zero instead of calling the Pause() method. Otherwise, when you resume, it will re-execute all the actions at the current time in the timeline. That means it will re-show the dialogue entry. Use the Timeline() sequencer command to set the timeline's spee...
- Sun Dec 12, 2021 2:59 pm
- Forum: Dialogue System for Unity
- Topic: How to manually continue dialogue in timeline
- Replies: 5
- Views: 569
How to manually continue dialogue in timeline
Hello there, I just start to use Dialogue System in timeline, but right now I can only use continue conversation track to automatically continue the dialogue. I want to manually control all the dialogue when the timeline starts to play, if I do not continue the conversation, the cutscene will not pl...
- Sat Aug 14, 2021 12:53 pm
- Forum: Dialogue System for Unity
- Topic: Multiple questions about Dialogue System
- Replies: 7
- Views: 1245
Re: Multiple questions about Dialogue System
oh, sorry did not disable response menu panel image, thank you for your help! it works now
- Sat Aug 14, 2021 12:15 pm
- Forum: Dialogue System for Unity
- Topic: Multiple questions about Dialogue System
- Replies: 7
- Views: 1245
Re: Multiple questions about Dialogue System
Hi Tony, Thank you for your reply, I think maybe I wrote my question in a wrong way, here are two pictures of what the panel is right now, and what I want my response panel be like. I have attached two images, basically they are just the same image, I just cropped the bottom part, what I want is tha...
- Sat Aug 14, 2021 9:54 am
- Forum: Dialogue System for Unity
- Topic: Multiple questions about Dialogue System
- Replies: 7
- Views: 1245
Re: Multiple questions about Dialogue System
Hi, When NPC asks a question, how can I still show the asked question during the response menu? right now I am using my own asset following your Standard Dialogue UI video tutorial, and the previous NPC dialogue text is not showing during response menu window. Inspect the NPC subtitle panel's Stand...
- Sat Aug 14, 2021 9:30 am
- Forum: Dialogue System for Unity
- Topic: Multiple questions about Dialogue System
- Replies: 7
- Views: 1245
Multiple questions about Dialogue System
Hi Tony, I am still learning Dialogue System, and I have a lot of questions, some of the questions may seem very stupid, I am sorry for any inconvenience. When NPC asks a question, how can I still show the asked question during the response menu? right now I am using my own asset following your Stan...
- Sat Aug 07, 2021 11:33 am
- Forum: Dialogue System for Unity
- Topic: 2D conversation trigger
- Replies: 5
- Views: 828
Re: 2D conversation trigger
In this case, do I still need a selector or just use the button to call function