Search found 15 matches

by CheeseY
Fri Aug 23, 2024 12:49 pm
Forum: Dialogue System for Unity
Topic: Demo scene player voice lines
Replies: 6
Views: 452

Re: Demo scene player voice lines

yup and just moving the scroll rect / content rectangles about i got it to scroll whilst the mouse is in the lower panel and doesnt select the options... shows the little triangle... perfect --not much work at all.. even a dummy like me figured it out.

thanks again
by CheeseY
Fri Aug 23, 2024 12:01 pm
Forum: Dialogue System for Unity
Topic: Demo scene player voice lines
Replies: 6
Views: 452

Re: Demo scene player voice lines

..jesus im asking all the wrong questions today, i have immediately noticed that this IS adding in all the choices already on this response-button-arrow ui example i downloaded lol... so, ignore that part :D and i will hopefully be able to work out the scrolling element of the UI reponse menu myself...
by CheeseY
Fri Aug 23, 2024 11:57 am
Forum: Dialogue System for Unity
Topic: Demo scene player voice lines
Replies: 6
Views: 452

Re: Demo scene player voice lines

yes dont worry i was doing it, by putting in a reference to each line on each node but i've now realised the benefit of naming the sound files according to the entrytag convention so its... very convenient, i also realised i can name my lipsync animator-states similarily and it all gets triggered by...
by CheeseY
Fri Aug 23, 2024 10:49 am
Forum: Dialogue System for Unity
Topic: Demo scene player voice lines
Replies: 6
Views: 452

Re: Demo scene player voice lines

....nevermind

AudioWait(entrytag)

..i see... i see. *facepalm*

took me a minute to work out that was what was doing it, but now i get it, nevermind :D

cheers lol...
by CheeseY
Fri Aug 23, 2024 10:01 am
Forum: Dialogue System for Unity
Topic: Demo scene player voice lines
Replies: 6
Views: 452

Demo scene player voice lines

Hi Tony, this is probably weird/quite specific... But i got lazy and copied the dialogue manager from the demo scene i think, and wanted to use it for a basis for my own... Now im at a point where i've just noticed.. on exiting the conversation, it's playing the players female radio chatter and its ...
by CheeseY
Thu Sep 15, 2022 9:48 pm
Forum: Dialogue System for Unity
Topic: Simple gifting based on items?
Replies: 11
Views: 987

Re: Simple gifting based on items?

ok cheers! more questions lol.. Is there an event i can subscribe to when the dialogue system disables/moves the current active camera? Or is there some sort of public variable tracking the current active camera? It's just i have a fairly simple look-at script and its currently looking at the wrong ...
by CheeseY
Fri Sep 09, 2022 6:57 pm
Forum: Dialogue System for Unity
Topic: Simple gifting based on items?
Replies: 11
Views: 987

Re: Simple gifting based on items?

i got past stage 1... I have buttons appearing based on conditions, woohoo - thanks... So i wrote another fairly simple function using the CustomLua template and this one takes the double and returns a string, so far so good... So inside the dialog editor, my condition is HasDrink(1) and in the menu...
by CheeseY
Fri Sep 09, 2022 3:36 pm
Forum: Dialogue System for Unity
Topic: Simple gifting based on items?
Replies: 11
Views: 987

Re: Simple gifting based on items?

Ok.

I'm just gonna save a link to that video, so i can watch it in future...
Because just before the bit you linked to is the 'simpler solution' i think :D that i couldnt remember.


Anyway if i am still having issues i will reply agian but i think i'll be fine now cheers again!
by CheeseY
Fri Sep 09, 2022 3:30 pm
Forum: Dialogue System for Unity
Topic: Simple gifting based on items?
Replies: 11
Views: 987

Re: Simple gifting based on items?

edited out because no longer relevant :)
by CheeseY
Fri Sep 09, 2022 3:02 pm
Forum: Dialogue System for Unity
Topic: Simple gifting based on items?
Replies: 11
Views: 987

Re: Simple gifting based on items?

...i think my problem was, lack of following instructions lol.



Instead of taking the custom template like instructed.. i just tried to whack the functions in my own class...
Which i'm guessing is part of the reason its not working :D