Just like the Quest Machine demo from UCC. The character walks up to the Quest Giver and the player press a key to interact with the Quest Giver. At that point the player can accept the quest.
There are no errors or warnings.
Search found 4 matches
- Wed Aug 04, 2021 2:56 pm
- Forum: Quest Machine
- Topic: Rewired Integration
- Replies: 7
- Views: 2009
- Wed Aug 04, 2021 11:19 am
- Forum: Quest Machine
- Topic: Rewired Integration
- Replies: 7
- Views: 2009
Re: Rewired Integration
I found the Input Device Manager prefab in the specific location as you listed. I drag/drop that prefab into my current scene with the Rewired Input Manager and Rewired Event System. Then I added the Input Device Manager Rewired component to that Input Device Manager prefab I just added to the scene...
- Wed Aug 04, 2021 10:27 am
- Forum: Quest Machine
- Topic: Rewired Integration
- Replies: 7
- Views: 2009
Re: Rewired Integration
I’m sorry but I’m still lost. Can you something like a video or picture of the set up to get this working? I currently have the Rewired Input Manager in the scene from the UCC Rewired integration. I have the Rewired Input component attached the the character that was also included in the UCC Rewired...
- Wed Aug 04, 2021 12:00 am
- Forum: Quest Machine
- Topic: Rewired Integration
- Replies: 7
- Views: 2009
Rewired Integration
I'm running into an error when trying to get the Rewired integration working with UCC + Quest Machine. I'm not sure where I need to assign the "Input Device Manager Rewired". I have tried assigning it to "Rewired Input Manager" but I get this error, NullReferenceException: Object...