Search found 4 matches
- Thu Aug 05, 2021 10:00 am
- Forum: Love/Hate
- Topic: Using Love hate with the Dialogue System in Multiplayer Games
- Replies: 7
- Views: 4950
Re: Using Love hate with the Dialogue System in Multiplayer Games
Thanks for the ongoing support! Got it, checking this indeed it looks like we had the actors wrongly assigned in the dialogue component attached to the NPC so this now works and it's referencing the actor but we're still confused by the output. It looks like Variable["Actor"] and Variable[...
- Wed Aug 04, 2021 12:45 pm
- Forum: Love/Hate
- Topic: Using Love hate with the Dialogue System in Multiplayer Games
- Replies: 7
- Views: 4950
Re: Using Love hate with the Dialogue System in Multiplayer Games
Hi Tony, thanks again for the info here. We tried this and the Variable["Actor"] version does return a result but strangely it's identical to the conversant of the dialogue and not the actor that initiated it. Also Variable["Actorindex"] returns nil to LUA. We have the actors in ...
- Tue Aug 03, 2021 6:37 am
- Forum: Love/Hate
- Topic: Using Love hate with the Dialogue System in Multiplayer Games
- Replies: 7
- Views: 4950
Re: Using Love hate with the Dialogue System in Multiplayer Games
Great, thanks for the quick response Tony, will try these - looks like they should do the trick thank you!
- Mon Aug 02, 2021 12:08 pm
- Forum: Love/Hate
- Topic: Using Love hate with the Dialogue System in Multiplayer Games
- Replies: 7
- Views: 4950
Using Love hate with the Dialogue System in Multiplayer Games
We have the asset for Unity and it's great but we've run into one scenario which we're not sure how to resolve. We have a couple of NPCs in one faction with Dialogues attached. In one of the conversations, we invoke ReportDeed(actorNameString, targetNameString, deedTag) which is then evaluated and r...