Search found 4 matches

by njyx
Thu Aug 05, 2021 10:00 am
Forum: Love/Hate
Topic: Using Love hate with the Dialogue System in Multiplayer Games
Replies: 7
Views: 4950

Re: Using Love hate with the Dialogue System in Multiplayer Games

Thanks for the ongoing support! Got it, checking this indeed it looks like we had the actors wrongly assigned in the dialogue component attached to the NPC so this now works and it's referencing the actor but we're still confused by the output. It looks like Variable["Actor"] and Variable[...
by njyx
Wed Aug 04, 2021 12:45 pm
Forum: Love/Hate
Topic: Using Love hate with the Dialogue System in Multiplayer Games
Replies: 7
Views: 4950

Re: Using Love hate with the Dialogue System in Multiplayer Games

Hi Tony, thanks again for the info here. We tried this and the Variable["Actor"] version does return a result but strangely it's identical to the conversant of the dialogue and not the actor that initiated it. Also Variable["Actorindex"] returns nil to LUA. We have the actors in ...
by njyx
Tue Aug 03, 2021 6:37 am
Forum: Love/Hate
Topic: Using Love hate with the Dialogue System in Multiplayer Games
Replies: 7
Views: 4950

Re: Using Love hate with the Dialogue System in Multiplayer Games

Great, thanks for the quick response Tony, will try these - looks like they should do the trick thank you!
by njyx
Mon Aug 02, 2021 12:08 pm
Forum: Love/Hate
Topic: Using Love hate with the Dialogue System in Multiplayer Games
Replies: 7
Views: 4950

Using Love hate with the Dialogue System in Multiplayer Games

We have the asset for Unity and it's great but we've run into one scenario which we're not sure how to resolve. We have a couple of NPCs in one faction with Dialogues attached. In one of the conversations, we invoke ReportDeed(actorNameString, targetNameString, deedTag) which is then evaluated and r...