Hi Tony,
The problem has been solved, thank you!
Search found 9 matches
- Tue Nov 23, 2021 3:14 am
- Forum: Dialogue System for Unity
- Topic: How to play animations to spawned player when you use Corgi Engine?
- Replies: 10
- Views: 1360
- Sun Nov 21, 2021 10:07 pm
- Forum: Dialogue System for Unity
- Topic: How to play animations to spawned player when you use Corgi Engine?
- Replies: 10
- Views: 1360
Re: How to play animations to spawned player when you use Corgi Engine?
Hi Tony, The problem has been partially solved! Thank you! There was an other game object which tag was player, so Dialogue Trigger Event set the game object as Conversation actor. It seems if I tick Can Move While Talking, the correct animation is played, but if I untick the option, the animation i...
- Sun Nov 21, 2021 9:32 pm
- Forum: Dialogue System for Unity
- Topic: How to play animations to spawned player when you use Corgi Engine?
- Replies: 10
- Views: 1360
Re: How to play animations to spawned player when you use Corgi Engine?
Thank you for your replay Tony. I checked what game object was Conversation actor. Then I found out that a game object named Character01_Mouth_Event was assigned when the conversation started. Before the conversation starts, it's empty. I want it to be Player. I thought if I ticked Player is actor i...
- Sat Nov 20, 2021 10:01 pm
- Forum: Dialogue System for Unity
- Topic: How to play animations to spawned player when you use Corgi Engine?
- Replies: 10
- Views: 1360
Re: How to play animations to spawned player when you use Corgi Engine?
Hi Tony, thank you for your quick reply. I tried to do it, but it doesn’t work well. Here is the setting. When this is executed, console says Parameter “Talk1” does not exist,. So something must be wrong, and I don’t know what that would be. Without animating player character, I can not make cut sce...
- Sat Nov 20, 2021 7:24 pm
- Forum: Dialogue System for Unity
- Topic: How to play animations to spawned player when you use Corgi Engine?
- Replies: 10
- Views: 1360
How to play animations to spawned player when you use Corgi Engine?
Hi, I have a question about how to play animations to player character. I understand when you use Corgi Engine, use Conversation Zone, and tick Player is actor. Then I have no idea how to play animations to spawned player character via conversation’s sequencer command. Would you tell me how to do th...
- Tue Oct 12, 2021 8:31 pm
- Forum: Dialogue System for Unity
- Topic: I have a question about ConditionObserver.
- Replies: 3
- Views: 427
Re: I have a question about ConditionObserver.
It worked!
Thanks Tony!
Thanks Tony!
- Tue Oct 12, 2021 2:26 am
- Forum: Dialogue System for Unity
- Topic: I have a question about ConditionObserver.
- Replies: 3
- Views: 427
I have a question about ConditionObserver.
Hi, I have a question about ConditionObserver. I attached ConditionObserver to object. I set a variable as a condition, like Variable["something"] == true. Then I set a sequence like AnimatorBool(AnimParameterName, true). The object ConditionObserver attached has Animator, so I think AnimP...
- Wed Jul 28, 2021 11:13 am
- Forum: Dialogue System for Unity
- Topic: I have a question about how to display a conversation by canceling other conversation.
- Replies: 3
- Views: 518
Re: I have a question about how to display a conversation by canceling other conversation.
It worked!
Thanks Tony!!
Thanks Tony!!
- Wed Jul 28, 2021 3:11 am
- Forum: Dialogue System for Unity
- Topic: I have a question about how to display a conversation by canceling other conversation.
- Replies: 3
- Views: 518
I have a question about how to display a conversation by canceling other conversation.
Hi, I have a question about how to display a conversation by canceling other conversation. For example, there are Event trigger A and B, Conversation A and B. Trigger Event trigger A and start Conversation A, then trigger Event trigger B and start Conversation B while Conversation A is displaying. C...