Search found 2 matches

by GodOfMagic
Mon Jul 26, 2021 6:57 am
Forum: Dialogue System for Unity
Topic: Simultaneous conversations with multiple NPCs and inactive UIs
Replies: 3
Views: 387

Re: Simultaneous conversations with multiple NPCs and inactive UIs

It says my message is spam for some reason, I'll try editing this And, it didn't work, here's a picture of it instead: if (subtitle.activeConversationRecord != null) { var actorName = subtitle.speakerInfo.transform.GetComponent<DialogueActor>().actor; var tempName = subtitle.activeConversationRecord...
by GodOfMagic
Sun Jul 25, 2021 6:32 pm
Forum: Dialogue System for Unity
Topic: Simultaneous conversations with multiple NPCs and inactive UIs
Replies: 3
Views: 387

Simultaneous conversations with multiple NPCs and inactive UIs

Hello, I'm trying to set up a few more complicated conversations. I have a conversation with 3 NPCs. It works fine if I want to use that conversation only once and mark the NPC that is in that conversation using Dialogue Actor component. But if I want to have that same conversation running twice at ...