Search found 2 matches
- Mon Jul 26, 2021 6:57 am
- Forum: Dialogue System for Unity
- Topic: Simultaneous conversations with multiple NPCs and inactive UIs
- Replies: 3
- Views: 387
Re: Simultaneous conversations with multiple NPCs and inactive UIs
It says my message is spam for some reason, I'll try editing this And, it didn't work, here's a picture of it instead: if (subtitle.activeConversationRecord != null) { var actorName = subtitle.speakerInfo.transform.GetComponent<DialogueActor>().actor; var tempName = subtitle.activeConversationRecord...
- Sun Jul 25, 2021 6:32 pm
- Forum: Dialogue System for Unity
- Topic: Simultaneous conversations with multiple NPCs and inactive UIs
- Replies: 3
- Views: 387
Simultaneous conversations with multiple NPCs and inactive UIs
Hello, I'm trying to set up a few more complicated conversations. I have a conversation with 3 NPCs. It works fine if I want to use that conversation only once and mark the NPC that is in that conversation using Dialogue Actor component. But if I want to have that same conversation running twice at ...