Search found 28 matches

by Mach4
Sun Nov 28, 2021 2:07 pm
Forum: Quest Machine
Topic: Journal button and dialogue - Mouse click stopped working
Replies: 1
Views: 772

Journal button and dialogue - Mouse click stopped working

Hi tony - Something went awry in my project. For the moment I have been using the standard Unity first person player. Now for some reason I am not able to click and make work the journal button or the QM dialogue. The journal button does works with the "J" keyboard . However I can no longe...
by Mach4
Sat Oct 09, 2021 11:19 am
Forum: Quest Machine
Topic: Destroy Quest giver object when all quests are complete
Replies: 3
Views: 583

Destroy Quest giver object when all quests are complete

Hi Tony -

I am trying to destroy the quest giver once all quests have been complete. If it were only 1 quest, I can use the "On trigger exit" event using the "Trigger Event" Component. Just not sure how to do this with multiple quests.


Thanks
Rick
by Mach4
Fri Oct 08, 2021 1:59 pm
Forum: Quest Machine
Topic: Spawning Game Object
Replies: 2
Views: 523

Re: Spawning Game Object

There is no a navmesh issue, so it must be a physics issue. Had not thought about that and I will check that out.


Thanks
Rick
by Mach4
Fri Oct 08, 2021 1:16 pm
Forum: Quest Machine
Topic: Spawning Game Object
Replies: 2
Views: 523

Spawning Game Object

Hello Tony - In my "Collection" quest, I am spawning 3 objects using spawn points. For testing I am using three cubes with the mesh turned off. I get an object to spawn, but it does not always spawn in the same location within the "Spawn location" game object (Cube). Is there a w...
by Mach4
Thu Sep 09, 2021 5:18 pm
Forum: Dialogue System for Unity
Topic: Folder structure in Project
Replies: 11
Views: 1176

Re: Folder structure in Project

Hi Tony -

Ok, great I will do that and start working on Quest Machine.


Thanks again;

RIck
by Mach4
Thu Sep 09, 2021 4:44 pm
Forum: Dialogue System for Unity
Topic: Folder structure in Project
Replies: 11
Views: 1176

Re: Folder structure in Project

Hi Tony -

Since I have Quest Machine I agree that I should use the capabilities in Quest Machine, so I am making the change.

One question though, is there a way I can use the Runic UI from the dialogue system throughout?

If not do you have any video's on how to edit the QM UI ?

Thanks
Rick
by Mach4
Thu Sep 09, 2021 3:19 pm
Forum: Dialogue System for Unity
Topic: Folder structure in Project
Replies: 11
Views: 1176

Re: Folder structure in Project

Yes, although I have Quest Machine, I was setting up using the Dialogue system / Quest as for right now that will suffice. Just cant figure out why I am getting that error. But I will review all of my inspector settings.
by Mach4
Thu Sep 09, 2021 1:29 pm
Forum: Dialogue System for Unity
Topic: Folder structure in Project
Replies: 11
Views: 1176

Re: Folder structure in Project

Hi Tony; I followed the video "Dialogue System for Unity 2.x Quest Setup" and there is no Quest Machine game object in the Hierarchy in both the test project, (which is working) and my new project. "Grab Bowls" is in the Data base. I am back to using the test project (Which works...
by Mach4
Thu Sep 09, 2021 9:58 am
Forum: Dialogue System for Unity
Topic: Folder structure in Project
Replies: 11
Views: 1176

Re: Folder structure in Project

Here is the error I am getting:


Dialogue System: Can't find Quest Machine quest with ID 'Grab Bowls' to set its state.