Search found 3 matches
- Wed Jul 21, 2021 11:09 am
- Forum: Love/Hate
- Topic: Love/Hate capability for creating/managing social networks
- Replies: 5
- Views: 4001
Re: Love/Hate capability for creating/managing social networks
Thats a great way of framing the approach. Thanks for the help, I will be making a purchase and looking forward to playing around with those systems.
- Wed Jul 21, 2021 9:27 am
- Forum: Love/Hate
- Topic: Love/Hate capability for creating/managing social networks
- Replies: 5
- Views: 4001
Re: Love/Hate capability for creating/managing social networks
Thanks for the swift reply. And thanks for being clear on what the Love/Hate system can and cant do. >• NPCs have a schedule based on their traits On this one, I did assume I would do the coding for the scheduling, but really what I wanted to know was that Love/Hate could pass traits to my schedulin...
- Wed Jul 21, 2021 7:45 am
- Forum: Love/Hate
- Topic: Love/Hate capability for creating/managing social networks
- Replies: 5
- Views: 4001
Love/Hate capability for creating/managing social networks
Hey, I'm looking at using Love/Hate for the following project: A small but dense sandbox (similar idea to Streets of Rogue scale), where NPCs belong to factions , different classes and have different personalities. The player is a hunting a target (NPC) and interacts with NPCs in the level to work o...