Thank you Tony,
I didn't realize I needed to update those options for the basic standard prefab since I'm using a custom Bubble.
It works now.
Thanks!
Search found 35 matches
- Thu Feb 24, 2022 7:46 am
- Forum: Dialogue System for Unity
- Topic: UI buttons getting selected by dialogue system
- Replies: 9
- Views: 847
- Wed Feb 23, 2022 9:55 am
- Forum: Dialogue System for Unity
- Topic: UI buttons getting selected by dialogue system
- Replies: 9
- Views: 847
Re: UI buttons getting selected by dialogue system
I have sent you a reproduction project.
Thank you.
Thank you.
- Wed Feb 23, 2022 3:49 am
- Forum: Dialogue System for Unity
- Topic: UI buttons getting selected by dialogue system
- Replies: 9
- Views: 847
Re: UI buttons getting selected by dialogue system
Hi,
I updated to the latest version. The problem still persists.
I updated to the latest version. The problem still persists.
- Tue Feb 22, 2022 11:17 am
- Forum: Dialogue System for Unity
- Topic: UI buttons getting selected by dialogue system
- Replies: 9
- Views: 847
Re: UI buttons getting selected by dialogue system
Hi,
I tried both methods but none of them worked.
I also unticked "select previous on disable" but it didn't help either.
I tried both methods but none of them worked.
I also unticked "select previous on disable" but it didn't help either.
- Tue Feb 22, 2022 10:20 am
- Forum: Dialogue System for Unity
- Topic: UI buttons getting selected by dialogue system
- Replies: 9
- Views: 847
UI buttons getting selected by dialogue system
Hello, I'm having an issue with dialogue system. It seems to be selecting a previously selected button on specific occasions. If I open a menu from a dialogue sequence (for example, if I talk to a shop owner, he has a couple of lines of dialogue then I activate a gameobject that opens a menu to buy/...
- Fri Oct 29, 2021 10:04 am
- Forum: Dialogue System for Unity
- Topic: Unskipable sequence issue
- Replies: 2
- Views: 203
Re: Unskipable sequence issue
Hi,
The fix didn't work. I sent you an email.
Thanks
The fix didn't work. I sent you an email.
Thanks
- Fri Oct 29, 2021 6:48 am
- Forum: Dialogue System for Unity
- Topic: Unskipable sequence issue
- Replies: 2
- Views: 203
Unskipable sequence issue
Hi, I'm having an issue with my sequences. I have a dialogue made of several entries that leads to an entry dedicated to a sequence where I move around characters and so on. That sequence then leads to another series of dialogues. It's structured like this: dialogue_system_unkipable_sequence.jpg The...
- Mon Sep 27, 2021 2:34 pm
- Forum: Dialogue System for Unity
- Topic: Fading Dialogue With Bubble UI?
- Replies: 19
- Views: 6093
Re: Fading Dialogue With Bubble UI?
Quick question about Superceded: how do I disable the bubble if I want a dialogue line to be followed by a sequence without text? Do I SendMessage then create a function that closes the bubble? What would be the code for that?
- Mon Sep 27, 2021 1:46 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Event not firing
- Replies: 5
- Views: 421
Re: Dialogue System Event not firing
Thanks for the clear explanations! I will rework my game structure.
- Mon Sep 27, 2021 1:06 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Event not firing
- Replies: 5
- Views: 421
Re: Dialogue System Event not firing
Hi, I didn't realize that I had to have character with the DS event script in the actors of the conversation. I added my main character's actor to the conversant field. Now it works. Question: What would be the best way to have any script react to onConversationStart and OnConversationEnd? Should I ...