Search found 17 matches
- Thu Jan 27, 2022 10:08 pm
- Forum: Dialogue System for Unity
- Topic: Calling the scene from my saved file
- Replies: 3
- Views: 222
Re: Calling the scene from my saved file
Perfect! As always, thank you for your help
- Thu Jan 27, 2022 3:28 am
- Forum: Dialogue System for Unity
- Topic: Calling the scene from my saved file
- Replies: 3
- Views: 222
Calling the scene from my saved file
Hi Tony, Wondering how i can call the scene which is in my saved file? Looking through the docs, I found this under SavedGameData: String PixelCrushers.SavedGameData.sceneName How can I go about calling it, or assign it to a variable, if I were loading a scene in a custom script? As in, something li...
- Tue Jan 25, 2022 8:42 pm
- Forum: Dialogue System for Unity
- Topic: Saving a bool state from a custom script
- Replies: 11
- Views: 829
Re: Saving a bool state from a custom script
Oh my, what a rookie mistake (and how embarrassing). That was it.
I forgot I had a script which un-enabled all the scripts under the player, when the game is paused (when I click the button). Sorry mate, working fine now.
I forgot I had a script which un-enabled all the scripts under the player, when the game is paused (when I click the button). Sorry mate, working fine now.
- Tue Jan 25, 2022 8:20 pm
- Forum: Dialogue System for Unity
- Topic: Saving a bool state from a custom script
- Replies: 11
- Views: 829
Re: Saving a bool state from a custom script
Still no luck after changing the key. When i save through the Demo Menu, it picks up the key into slot 1 - if i save through the button which is pointing to slot 2, no player position data still. I'm thinking i must have some code in my scene that's setting the player back to its starting position. ...
- Tue Jan 25, 2022 8:15 pm
- Forum: Dialogue System for Unity
- Topic: Saving a bool state from a custom script
- Replies: 11
- Views: 829
Re: Saving a bool state from a custom script
I've cleared all the saves to be safe . I have tried saving to both slot 1 and 2, but neither are recording the player position. When I look at the saved data from the show button, I can see it saves everything but the player position. I'm not using a unique key either. SAVING FROM DEMO MENU Save1: ...
- Tue Jan 25, 2022 7:33 pm
- Forum: Dialogue System for Unity
- Topic: Saving a bool state from a custom script
- Replies: 11
- Views: 829
Re: Saving a bool state from a custom script
Although that all works perfectly, again thank you! I have stumbled on another minor issue. If I assign a Save System Method to one of my buttons and then assign the SaveSystemMethods.SaveSlot to the OnClick(), the game data saves, however the data from the PositionSaver on my player gameObject does...
- Tue Jan 25, 2022 5:50 pm
- Forum: Dialogue System for Unity
- Topic: Saving a bool state from a custom script
- Replies: 11
- Views: 829
Re: Saving a bool state from a custom script
Thanks Tony!
- Tue Jan 25, 2022 6:22 am
- Forum: Dialogue System for Unity
- Topic: Saving a bool state from a custom script
- Replies: 11
- Views: 829
Saving a bool state from a custom script
Hi Tony,
Curious to know if there is a way in which I can save a bool state (or an int, which holds the players health) from one of my custom scripts, using the in-built saver?
Cheers
Curious to know if there is a way in which I can save a bool state (or an int, which holds the players health) from one of my custom scripts, using the in-built saver?
Cheers
- Thu Jan 06, 2022 5:09 pm
- Forum: Dialogue System for Unity
- Topic: Not re-selecting first response button after pause
- Replies: 7
- Views: 804
Re: Not re-selecting first response button after pause
Amazing! This works perfectly now :) I did have to write a little script for On Open() in my UI to make it selected the first button when the conversations starts again (i have an option to close the dialogue and re-open the conversation again), but now when I pause and un-pause, it re-selects which...
- Thu Jan 06, 2022 4:37 pm
- Forum: Dialogue System for Unity
- Topic: Not re-selecting first response button after pause
- Replies: 7
- Views: 804
Re: Not re-selecting first response button after pause
Thanks Tony,
Sorry if this is a silly question, but where should i place the patch in my project? In the actual Project folder? the ProjectSettings folder? Or within the Pixel Crushers folder?
Cheers
Sorry if this is a silly question, but where should i place the patch in my project? In the actual Project folder? the ProjectSettings folder? Or within the Pixel Crushers folder?
Cheers