Search found 7 matches
- Thu Dec 23, 2021 11:54 pm
- Forum: Dialogue System for Unity
- Topic: Hide part of dialogue panel in conversation
- Replies: 3
- Views: 731
Re: Hide part of dialogue panel in conversation
My purpose is not hide all canvas, but only subtitle and NPC name. Portrait image should still be visible even in hide state. This is my code and conversation in visible state. https://imgur.com/0f1osG2.png https://imgur.com/ljXucqm.png In invisible state NPC name is still visible. https://imgur.com...
- Thu Dec 23, 2021 10:16 pm
- Forum: Dialogue System for Unity
- Topic: Hide part of dialogue panel in conversation
- Replies: 3
- Views: 731
Hide part of dialogue panel in conversation
In my project, I tried to make dialogue system act like Japanese visual novel. In my game I will show the player some exquisite background and tachie, so I would like the player can hide part of the dialogue box. I wrote a script to complete this feature, but I encountered a small problem. https://u...
- Wed Dec 15, 2021 10:32 pm
- Forum: Dialogue System for Unity
- Topic: Stop Timeline in ContinueConversationClip
- Replies: 1
- Views: 589
Stop Timeline in ContinueConversationClip
I want the dialogue system to work like a movie narrator in unity Timeline.
1. When subtitle show , stop timeline until player press continue button.
2. Hide dialogue UI until next subtitle show.
How do I complete this feature?
1. When subtitle show , stop timeline until player press continue button.
2. Hide dialogue UI until next subtitle show.
How do I complete this feature?
- Wed Oct 06, 2021 7:26 am
- Forum: Dialogue System for Unity
- Topic: Remind players of new conversations
- Replies: 1
- Views: 199
Remind players of new conversations
I would like to show dialogue icon on NPC, whenever player unlock a new conversation. So I write my script by getting variable from DialogueLua to judge showing icon or not. But when I need to change the conversation occurrence conditions, I need to modify both my script and the conversation tree in...
- Mon Sep 27, 2021 5:36 pm
- Forum: Dialogue System for Unity
- Topic: Show back Log as visual novel?
- Replies: 2
- Views: 849
Show back Log as visual novel?
In my project, I want players to be able to view the conversations they've read and hear the voice when they press the horn button.
Here is a sample.
How should I accomplish this feature?
Here is a sample.
How should I accomplish this feature?
- Sat Jun 26, 2021 11:16 am
- Forum: Dialogue System for Unity
- Topic: Top Down 2D JRPG game conversation trigger
- Replies: 1
- Views: 354
Top Down 2D JRPG game conversation trigger
I am working on a top down JRPG project. I would like to implement the following features. 1. When the player is close to the NPC, press KeyCode.Z to start a conversation 2. User press KeyCode.Z to continue conversation. 3. To avoid repeated conversations caused by users pressing KeyCode.Z by mistak...
- Thu Jun 24, 2021 12:26 am
- Forum: Dialogue System for Unity
- Topic: Change selecting respond menu button by other key
- Replies: 1
- Views: 328
Change selecting respond menu button by other key
I am working on a JRPG project.
I would like to change Keycode for select respond menu button from KeyCode.Return to KeyCode.Z.
How can I accomplish this change?
I would like to change Keycode for select respond menu button from KeyCode.Return to KeyCode.Z.
How can I accomplish this change?