Search found 7 matches

by Tony Chou
Thu Dec 23, 2021 11:54 pm
Forum: Dialogue System for Unity
Topic: Hide part of dialogue panel in conversation
Replies: 3
Views: 731

Re: Hide part of dialogue panel in conversation

My purpose is not hide all canvas, but only subtitle and NPC name. Portrait image should still be visible even in hide state. This is my code and conversation in visible state. https://imgur.com/0f1osG2.png https://imgur.com/ljXucqm.png In invisible state NPC name is still visible. https://imgur.com...
by Tony Chou
Thu Dec 23, 2021 10:16 pm
Forum: Dialogue System for Unity
Topic: Hide part of dialogue panel in conversation
Replies: 3
Views: 731

Hide part of dialogue panel in conversation

In my project, I tried to make dialogue system act like Japanese visual novel. In my game I will show the player some exquisite background and tachie, so I would like the player can hide part of the dialogue box. I wrote a script to complete this feature, but I encountered a small problem. https://u...
by Tony Chou
Wed Dec 15, 2021 10:32 pm
Forum: Dialogue System for Unity
Topic: Stop Timeline in ContinueConversationClip
Replies: 1
Views: 589

Stop Timeline in ContinueConversationClip

I want the dialogue system to work like a movie narrator in unity Timeline.
1. When subtitle show , stop timeline until player press continue button.
2. Hide dialogue UI until next subtitle show.
How do I complete this feature?
by Tony Chou
Wed Oct 06, 2021 7:26 am
Forum: Dialogue System for Unity
Topic: Remind players of new conversations
Replies: 1
Views: 199

Remind players of new conversations

I would like to show dialogue icon on NPC, whenever player unlock a new conversation. So I write my script by getting variable from DialogueLua to judge showing icon or not. But when I need to change the conversation occurrence conditions, I need to modify both my script and the conversation tree in...
by Tony Chou
Mon Sep 27, 2021 5:36 pm
Forum: Dialogue System for Unity
Topic: Show back Log as visual novel?
Replies: 2
Views: 849

Show back Log as visual novel?

In my project, I want players to be able to view the conversations they've read and hear the voice when they press the horn button.
Here is a sample.
Image
How should I accomplish this feature?
by Tony Chou
Sat Jun 26, 2021 11:16 am
Forum: Dialogue System for Unity
Topic: Top Down 2D JRPG game conversation trigger
Replies: 1
Views: 354

Top Down 2D JRPG game conversation trigger

I am working on a top down JRPG project. I would like to implement the following features. 1. When the player is close to the NPC, press KeyCode.Z to start a conversation 2. User press KeyCode.Z to continue conversation. 3. To avoid repeated conversations caused by users pressing KeyCode.Z by mistak...
by Tony Chou
Thu Jun 24, 2021 12:26 am
Forum: Dialogue System for Unity
Topic: Change selecting respond menu button by other key
Replies: 1
Views: 328

Change selecting respond menu button by other key

I am working on a JRPG project.
I would like to change Keycode for select respond menu button from KeyCode.Return to KeyCode.Z.
How can I accomplish this change?