Search found 54 matches
- Wed Aug 14, 2024 5:43 pm
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
Perfect, working just as intended, I'll stick with SaveToSlot then since I don't want to save on exit. Thanks a bunch Tony!
- Wed Aug 14, 2024 12:47 pm
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
Perfect, thanks for the suggestions! I'm trying to do a visual novel style system with a realtime clock that saves every in-game hour. The "hub" that all the other scenes stem from keeps the time and the others have a separate time instance, so I didn't want them to save on scene change. I...
- Wed Aug 14, 2024 11:42 am
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
Ahh got it to work! I had to check "Skip Apply Data After Frames If Apply Immediate" and it started loading the games correctly. I'll do a bit more testing but I think it's working now after 5 load attempts.
- Wed Aug 14, 2024 11:25 am
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
Hi, Have you manually edited the save file? If so, it doesn't look like it's in a valid format. Are there any errors or warnings in the Console window? Have you fully configured the save system , including adding a DialogueSystemSaver component to the Dialogue Manager and assigning a unique key suc...
- Wed Aug 14, 2024 1:40 am
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
Hey Tony, so ran into a new issue after this regarding loading the file. I've checked the save files in the game folder and the data is showing correctly but when I click load none of the game variables reload with it. In the screenshot I went to day 10, saved a file (which saved correctly) and then...
- Tue Aug 13, 2024 10:09 pm
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
Just tested a build and save files are working correctly! Easily editable as well which is great. Thanks Tony!
- Tue Aug 13, 2024 9:29 pm
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
Ahh ok, it started at the Load1_Day.text, but I didn't know that append saver type to key added _DialogueSystemSaver. That seemed to be the issue, now the save files are working as intended from my tests in editor! I'll test in a build shortly to see if it still works as intended.
- Tue Aug 13, 2024 5:54 pm
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Re: Simple Save and Load from SAV File
The Saved data type storer hit me when I was typing it out...figured you couldn't save to both playerprefs and a disk save at the same time. Ok so I removed the PlayerPrefsSavedGameDataStorer but now I am receiving an error after entering a key for the Dialogue System Saver as "Save". I al...
- Tue Aug 13, 2024 1:30 pm
- Forum: Dialogue System for Unity
- Topic: Simple Save and Load from SAV File
- Replies: 15
- Views: 1528
Simple Save and Load from SAV File
Hey Tony, I am trying to make a save file similar to the way RPG maker games do their save files: - Game Folder/Save/ and the SaveData is listed in the folder -Filetype .sav I have a Disk Saved Game Data Storer set on my Dialogue Manager set to Data Path but it doesn't seem to save my data in an edi...
- Thu May 23, 2024 12:30 am
- Forum: Dialogue System for Unity
- Topic: Triggering Animation Changes for characters using Dialog Entry Variables
- Replies: 8
- Views: 1267
Re: Triggering Animation Changes for characters using Dialog Entry Variables
Yep that was it! Simple but totally missed it. Thanks!