Search found 54 matches
- Tue Dec 14, 2021 1:02 pm
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
Here's an example scene (exported from Unity 2020): DS_SMSAndRegularExample_2021-12-14.unitypackage Maybe we can use it as a basis of comparison. It has two buttons. The first button runs a conversation using the Basic Standard Dialogue UI. The second button runs the same conversation using an Over...
- Tue Dec 14, 2021 11:29 am
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
Each dialogue UI should have its own set of UI elements (alert panel, subtitle panels, etc.). I'm sorry; I still don't have a clear idea of whether the unmodified SMS Dialogue UI prefab correctly shows SMS-style subtitles. Would it help if I were to provide an example? A common setup is to have two...
- Tue Dec 14, 2021 10:47 am
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
Please remind me -- are you using the SMSDialogueUI script? That's what takes care of appending new messages (instead of replacing) and scrolling down. Yes, I did try to have it switch to that script with a button press, enabling the script and disabling StandardDialogueUI. When I set the SMS prefa...
- Tue Dec 14, 2021 10:46 am
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
I guess the better question is there a way to switch to this dialogue system with a button press or by a sequence tag. I previously had the 4 subtitle panels listed in the combined dialogue UI and was switching to them with the setpanel sequence. I had both standard and sms dialogue UI scripts attac...
- Tue Dec 14, 2021 10:26 am
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
Weird, I can get the player dialogue to appear without issue but the conversant doesn't appear still. Strange. It's more commonly the other way around, when Dialogue Manager's Subtitle Settings > Show PC Subtitles During Line isn't ticked. When happens if you assign an unmodified version of the SMS...
- Mon Dec 13, 2021 2:05 pm
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
Weird, I can get the player dialogue to appear without issue but the conversant doesn't appear still. Since my main dialogue works, would it be possible to just combine the two dialogues into one and disable panels within each conversation as needed? I think that would maybe be better than having it...
- Sun Dec 12, 2021 10:01 pm
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
Hi, If you inspect the Test1 and Test2 actors in the Dialogue Editor window's Actors section, what are their Is Player values? Sorry, didn't get any email or notification on the post, neither was set to Is Player. I just tried setting Test1 to Is Player but still no change. Also forgot to show a pi...
- Thu Dec 09, 2021 4:26 pm
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Can't get SMS dialogue to display for NPC
Hey, I've been having trouble setting up a secondary dialogue UI for SMS. I have the primary as regular conversations and that already works really well. When I attempt to override the UI, the UI appears but only the PC dialogue appears and the lines from the NPC are not displayed. It is still regis...
- Fri Jul 23, 2021 11:52 am
- Forum: Dialogue System for Unity
- Topic: 'DialogueManager' does not contain a definition for 'StartConversation'
- Replies: 3
- Views: 542
Re: 'DialogueManager' does not contain a definition for 'StartConversation'
You were right, I had another DialogueManager script made from a while ago! Deleted it and everything is working again. Thanks Tony!
Also, just wanted to mention that you provide awesome support, really enjoying learning this dialogue system!
Also, just wanted to mention that you provide awesome support, really enjoying learning this dialogue system!
- Fri Jul 23, 2021 11:09 am
- Forum: Dialogue System for Unity
- Topic: 'DialogueManager' does not contain a definition for 'StartConversation'
- Replies: 3
- Views: 542
'DialogueManager' does not contain a definition for 'StartConversation'
Hey Tony, Getting this error and not sure why, I am trying to start a conversation from a time script and am receiving the error attached. I am using PixelCrushers.DialogueSystem; and currently have a workaround of enabling an object in the scene, having dialogue triggers set up for starting at the ...